- Tank on Bitchslap -Delay Spawn-

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
Jackal
Killer in Training
Posts: 38
Joined: Mon Jan 23, 2006 12:00 am
Location: Dallas

Good idea Hornet....or a raptor.
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

:bigsmurf: That could be interesting, it could work, Cheap
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Urtho
Camper
Posts: 96
Joined: Sat Jan 07, 2006 12:00 am

joeblow wrote:truthfully its just good healing on the teams part. Tank is easy to take down if you really want it down but your score will suffer so no one will go after it. We had the same problem with Fulffy on Prime on Cains lair. Nobody would go after him and hed score 500 plus.
Oh I beg to differ a bit there Joe. I went after him often and even got him sometimes even when he was well supported. The problem is most people did not and a lonewolf on prime going after a tanker as good as Fluff just isn't going to get the job done most of the time. A fully loaded hedge jumping Manta does wonders against even the best tanker but that's a hard thing to coordinate and pull off.

Anyways, I don't see the problem outlined in this thread. So what if someone gets 500+ score by whoring the tank on bitch? Score is meaningless in ONS and even more so when you're whoring a massive splash damage killer on a map like this one. Tanks are easy kills to me on this map as their movment is so constrained and you can come at them from many directions unsuspecting. It takes a very well supported and highly skilled tanker to last long on this one and if someone can then hey more power to them I say.
Post Reply