Speaking of Maps.

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
DW_Bomzin
Site Admin
Posts: 2241
Joined: Mon Dec 26, 2005 12:00 am
Xfire: bomzin
Location: Layton,Utah

It has been brought up, but it's getting ever harder to hold a crowd.

2 things.

Consider lowering the map count on the rotation to maybe 20.

Remove the deamer on most maps , some maps are alright with it and even when in play you may still stand a chance, but maps , take Torlan for example , the deamer needs to go .

It just doesn't make for good game play, I am so sick of fighting to try and control a node to have some noob camicazi a deamer himself and everyone around it's not even funny.

After a couple times of that and I"m ready to leave the server.
Image
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Problem is were forced to play sub-par maps on the fun level just to satisfy the 30 map rotation so we are able to play the good ones again.


Well redeemers is a different issue and in a 32 man server i could deal with it.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

I think these are good suggestions. I've been thinking really hard lately about this (increasing player counts). I'm struggling with it.

Maybe we need a monthly rotation of map lists (with certain maps in each rotation, like Tankmeup) like Bomzin suggested. 20 maps per rotation.

Any other suggestions?

I'm still trying to work out how to have 3 point games without them dragging on for 1.5 hours. If I switch to 3 points completely, then certain stalemate maps like dreamus would need to go.

It continues to baffle me. I see some of the maps played on some of the "other" big servers, and I just don't understand how they play them. But as I said in a previous post, it's all about players, and if a server has two players on a good map, and another server has 20 players on a bad map, people are going to go to the bad map. I need to figure out how to have the best of both worlds.

The other thing that's dogging me is that the map list is getting pretty repetitive. Rotation might help, but new maps are the life blood. Trouble is, there are none. Do I start putting up maps which are complete crap just to have something "new" in there? I know what Urtho would say, but the fact remains. Other servers stay full while these maps are in play.

Rich (TW)
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

DW_Hornet wrote:Problem is were forced to play sub-par maps on the fun level just to satisfy the 30 map rotation so we are able to play the good ones again.


Well redeemers is a different issue and in a 32 man server i could deal with it.
I lowerd the repeat limit to 20 quite a while ago. And lowered the time limit to 12 minutes per round.

Is the suggestion that we pick the best 20-25 maps and just go with those, forsaking all others?

Rich (TW)
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Well, i don't really like the idea but i think its necessary. We get stuck with mindless maps like RTS-Sanctuary, floating nodes or echo 102. These maps may have potential but little fun or strategic value.
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- Well change doesn't hurts and You can always go back on it .. Why not try every thing possible? - The fun on maps depends on the players in an 80 % as is the interest of other players to get in the server and play a map , almost nobody would play a map they love against bots , and they will go play a map they hate because there is 28 persons already there , thats very true - What I think helps is the variety of maps , and to me just lowering the count ration still wont solve our trouble here , because if people is just here for 1 or 2 maps they like to play , they wont stay to go tru 20 or 5 , if they see is coming up rightaway they stay but rightafter they'll be gone . One thing I've been thinking is adding more maps even if theyr not so good like Toxic said but making EverySingle map available to vote it up , after every match , regardless of if it was just played 1 or 20 maps ago , That way players will vote for their favorite at the end of each match and they will stay to see if they win , if not , they still might stay to try again on vote after the end of the just winner map , just make them all available to be voted up , If they vote MTMU and wins they'll play , if they vote it up again and win so play it again , someone will get bored and vote for another one and after 2 or 3 different maps vote again for they beloved MTMU and win and play again , I bet my new lizard that , that is what the people wants at this point of Unreal Tournament ... Hopefully that'll make people stay and such a thing will make more come in dont you think .. ? thats what I think .. :albino:
..:: Sworn to a Secrecy ::..
Image
==||+ Beast Of Blood +||==
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

Alpha, I have to highlight all your text to read it, and stretch the rules of grammar to understand it, but basically you were saying what I was thinking as I read this topic in a nutshell. Another thing is we should cut off alot of the maps that don't see as much play, in favor of twenty or so maps that everyone likes.

One thing I have noticed is SVAs attract other SVAs. One day, Weasel was playing on the server on a map I actually hated with a passion. I went on just because he was on. Soon, there were about 6 SVAs in the space of a round, one after the other.* Yes, people attract other people for different reasons. I won't play the server unless A) There's people I KNOW are good players, or B) It's a good map. If we could get more good players to the server, the problem of emptiness prolly wouldn't be as bad.


*It might have been different, that's how I remember it.

<---- Thought out post. Kinda.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

I'm not really in favor of lowering the number of maps that we run -- We've already got fewer maps than I would like running on the server. A more ideal solution to me is just to reduce the "cycle" time between maps (which is what I understood Bomzin to be saying) so that in a 15 (or 20) map rotation people can play Tank, Dreamus, Dreamus2, Dawn, and then only have to wait like 11 more games to start the cycle again. Currently it seems like these maps will come up maybe once a day, which is kind of disappointing for the people who love them.
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

A cycle for me would be Dreamus, Dreamus2, Spiffy, Urban, Chainisle, Chainisle2, Tankmeup, Spambox, and maybe a couple more. 15 maps would be perfect.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

So what I'm getting is this:

I need to lower the repeat limit to 10
I need to add some maps that by most standards would be, well, substandard just to get something different going on. Maybe I can do this on short rotations.
I need to turn off superweapons? I can only turn them off on all maps or not. (I could turn them off by map, but that would turn into a nightmare.)

Got any substandard maps that mioght still have some fun in them?

Rich (TW)
Post Reply