1st Post! My comments on the new INV server (and then some)

Check out Death Warrant's Invasion Server
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

awesome excellent server. great ping, no pause, good monster variety, nice start lvl. even tho i have to start over AGAIN i consider it my new place to play.

so here's my $0.02
  • the 'agreement' was up for 45 seconds. i didn't play at ui for MONTHS because the agreement was 30 seconds. i didn't care enuf to wait that long. Truly, 20 would be fine.
    side note: IMO the agreement is unnecessary. There's not one controversial rule in the bunch. you may as well say "don't be a dick" and leave it at that. Anyone that's hell bent on being a dick doesn't care about the rules . . . and neither does anyone that just wants to have fun. in the normal course of playing the game a normal player, just by default, WON'T violate the rules. it's just common fucking sense.

    2ndly, if staff is hellbent on keeping the servers free of the riffraff, Please. PLEASE be nazi's. it won't affect me or 95% of players at all. I've seen many many communities (forum, gameserver and otherwise) be destroyed by jackholes that surf the edge of the rules and admins that just wanted to be fair. the jackholes don't give a shit about BEING fair but will be the first to DEMAND it.
  • early waves were depopulated recently. IMO it's too much by probably 25%
  • later waves get REALLY crowded REALLY quickly. maybe spread out the spawning some?
  • there's a queen wave where they have a fleet of pupaes follwing em around. that kicks all ass.
  • the end-wave lucifers are too large. on a normal sized dm map they'll never spawn and we win without firing a shot. I would say to have 2-4 playersized ones and one honkin huge motherfucker. that way, even if we play the map Training Day, there's still lucifers to deal with.
    side note: "wouldn't it be great" if the smaller ones were different colors and shot different stuff... red=fireballs, blue=lightning, green=bio, etc...
  • this is more a bug. . . on join (or wave 1) i get no logo screen. i see the version, and a blank screen. i once joined on 16 and couldn't talk unless i first dropped the console then go to the chat log screen.
  • i like the idea of intermediate boss waves. Very small amounts of really tuff monsters on say 6 and 12 as well as 16.
Now... about the store...
My opinion on the whole permission bit is this: if you've played on that server, the mod was distributed to you. any posturing about permission beyond that is irrelevant.

<rant>
it's part of the mod that's on the UI servers, so if you've ever played there, go take a look at it on your local system. It's there, you have it and like any courteous game server admin i'm sure you intended on crediting without hesitation. Save yourself some work and use it. If the author wants to come ask you to take it down. . . DON'T . . . and that will be the end of it. as long as the author gets credit and you're not profiting off of it, it really doesn't matter.

back in the quake 1/2/3 days, i ran a mod called HeadHunters. When the mod got finished and released, it was there for players. Please play my mod. if someone wanted to modify it, it was courteous to notify, then give credit, then release your mod of the mod.

Back in those days, it wasn't about "I did this!!" it was about "This was made so ppl could Have Fun!!" and headhunters wasn't the only mod like that. as a matter of fact, it was pretty much the defacto standard way to run your mod if you planned on releasing something.

If anyone remembers Tribes 2, Dynamix included a version of headhunters in their retail game. They credited us in the documentation and sent us free copies of the game. We could have really tried to beat ass and demand $$ for it. But it wasn't about the money, it was about having fun.

Since the beginning of the summer i have played regularly on servers that banned people for mentioning other servers, that refused public reg of their forum, and rolled their own versions of game mods and actively thwarted and denied others from using/playing it elsewhere credit given or no. When Q3Test was released, and a couple of thinkers hex-edited quake 2 maps to work with quake 3, one author got really bent out of shape aobut it and had it publically posted that he was denying permission to use his maps in this way. . . EVERYBODY started using his maps on their q3test servers just cuz he was a dick about it.

anyway i'd like for someone to explain to me what is to be gained by limiting the exposure of your work?
</rant>


Technically on the store, IMO it should be different.
1) have a handful of core, mundane items... 25 adren, 25 health, 50 shield, ammo. everyone can buy this.

2) have class specific items. what i dunno, but i'll guarantee that we can think of something

3) have drop-like inventory items that aren't dropped and are very expensive. InvasionRPG24/7Server IP: 205.209.190.74:7777. This server has SEVERAL examples. Resurrection (pick someone to revive), Weapon Repair (for removing negatives), Weapon Upgrade (+1 to any weapon), and i'm sure we can think of a couple others. (btw, this server runs invasion + weapons of power + rpg)

4) have stat/skill upgrades available that don't appear on the skill list and are UBER expensive. Like Sturdy or Damage or Piercing. once bought and used, it's part of your character. so no matter whate weap you're using, you're ALWAYS sturdy+1.

more important than any of the ideas tho is to fix the way credits are acquired. without going into the whole discussion like i did on ui forums, we were told the problem was that "whenever you hit anything, it tallies your credits." . . . um... it does the same thing for RPG experience, and it's horribly inefficient. credits were (obviously) put in a separate function from experience, duplicating the work. BOTH should be done within the same function AND only tallied as part of the 'end wave' functions.

alright i've typed enuf. I'll close by saying that you've got a good server here. in the couple days that i've been playing on it, i've seen the numbers grow. first night it was flat at 8 ppl. the next night it was flat at 13 ppl. i think it'll only be a matter of time till i can't get in at all... at which time i'll send you $50 for a dedicated slot.

9_9 << eyeroll

Nice job, keep up the good work.
kryphos
DW Clan Member
Posts: 36
Joined: Tue Jul 25, 2006 11:00 pm
Location: atlanta, GA

Hey nice to hear from ya monsto. We'll definitely keep your thoughts in mind as we go ahead. I'm sure the best things are yet to come!

By the way, I hope that check's in the mail :D
Kryphos a.k.a DW>K
choose your path: The way of peace or the way of WAR
only one destination: TOTAL ANNIHILATION!
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

The lucy size issue will be fixed, i believe he was enlarged on purpose. Wraith is trying to get a hang for setting up the configuration settings. The shop is a good idea, but as you stated there are issues with balancing and programming methodology.
DW_Nutcracker
DW Clan Member
Posts: 165
Joined: Wed Oct 04, 2006 11:00 pm
Location: The Moon (Wish you were here!)

:cheers:

Yay! I'm glad you came over to play and extremely happy to hear that you will most likely make it a habit.

You have some great ideas!

Catch you later Monster Mashing... :clown:
User avatar
DW_ACY
DW Clan Member
Posts: 860
Joined: Sat Jul 22, 2006 11:00 pm

MonsTo good to see you over here! I enjoyed Mashing monsters with you last night! Great ideas on this post and our dedicated admin. and programers have been working hard to give us a good server for invasion/rpg. Your suggestions I'm sure they will take into consideration and will try to give us the best experiance they can. We hope to mash more and more and more!
Image

No shame, no dishonor, will run away to fight another day!
ACY
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

One thing I think is that it's too hard to level, on another server I have a level 110+? dude that doesn't need 1000 exp to level (I think, but they fly by way faster) and... something else... yes, also, you should get 15 exp instead of 10 on level. If both of those combined would make it too easy, then just put one in effect or you could put none. Just a thought.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Zax_Gentoo_Box wrote:One thing I think is that it's too hard to level, on another server I have a level 110+? dude that doesn't need 1000 exp to level (I think, but they fly by way faster) and... something else... yes, also, you should get 15 exp instead of 10 on level. If both of those combined would make it too easy, then just put one in effect or you could put none. Just a thought.
Sent an email to make it harder.

The RPG mod doesn't really have a hole bunch of exploring. The abilities can be gained rather quickly, and the stats like weapon speed have a cap on them. Some of the servers your referring too have been burned out since they've been too easy.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

well you can either level slow with more skill points per level, or level fast with fewer skillpoints.

I recently played on the server that i marked in my post. my guy there is ~160 iirc. . . ~8k for next level, and 5 sp per level. On UI, my guy on server 2 was ~85th, 10 sp/lvl, ~8k for next level. besides a couple other factors, that should really be about the same.

personally, i like levelling faster, even if it's evened out with fewer skill points, i like leveling 3-4 times a night. feel like I'm getting somewhere.

Early on, tho, on any rpg server, it's hard to level until you start getting some damage bonus.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

I kind of agree with monsTo, in that I like to see that sparkly screen telling me I've leveled up. I think we should consider looking at lowering the points gained, and decreasing the XP needed for leveling up.

As for the store:

I'm going to leave it up to Wraith and the rest of the team that helped build and test it. I personally feel a little dirty taking this guy's work. Yes, I know it's out there, and there are no legal ramifications for using it, but this guy worked hard on something for his server, and he never officially released it (that I know of.)

Anyway, the bottom line is this: If Wraith and everyone would like to implement the store, I will back you guys 100%. If he comes looking for retribution, I'll deal with it myself. But I leave the decision up to you guys whether you want it or not.

Rich (TW)
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

TrueShadow was trying to get into the server today. However he was saying the player agreement is 45 seconds, and kick idle is 35 seconds. He was saying he can't agree before he gets kicked.
Post Reply