Couple of edits I mashed out earlier
CrazyTransJumpers-v1d -- Fixes: Gets rid of the stupid instant-kill landmines. Added a light to the Sniper/LtG area. Custom music included in DL.
TheEndV2B -- Re-added the openable/closeable doors (Should not be able to exploit them using the link bug, now, though). Aesthetic changes. Custom music included in DL.
Some Edited Maps
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- DW Clan Member
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- Joined: Wed Dec 28, 2005 12:00 am
Last edited by DW_WailofSuicide on Thu Jan 11, 2007 11:33 pm, edited 2 times in total.
on TheEnd, please change the texture on the topmost windows/doors to something colored (yellow or something) so you can tell when the window is closed. thats a huge problem for me when i play it.
<rant>
Then again, i haven't played it in a while cuz the whole concept of the map is fish in a barrel. that bugs me like no other and i wind up leaving out of boredom. having areas that are completely safe for the player make a map a totally worthless experience. How about a little challenge here and there? how about some gameplay other than "don't get shot?" . . . you know, like varied floor heights, or terraces or even -- gods forbid -- cover somewhere in the map.
</rant>
sorry for the rant. These will be solid edits to those maps.
<rant>
Then again, i haven't played it in a while cuz the whole concept of the map is fish in a barrel. that bugs me like no other and i wind up leaving out of boredom. having areas that are completely safe for the player make a map a totally worthless experience. How about a little challenge here and there? how about some gameplay other than "don't get shot?" . . . you know, like varied floor heights, or terraces or even -- gods forbid -- cover somewhere in the map.
</rant>
sorry for the rant. These will be solid edits to those maps.
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- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
monsTo wrote:on TheEnd, please change the texture on the topmost windows/doors to something colored (yellow or something) so you can tell when the window is closed. thats a huge problem for me when i play it.
<rant>
Then again, i haven't played it in a while cuz the whole concept of the map is fish in a barrel. that bugs me like no other and i wind up leaving out of boredom. having areas that are completely safe for the player make a map a totally worthless experience. How about a little challenge here and there? how about some gameplay other than "don't get shot?" . . . you know, like varied floor heights, or terraces or even -- gods forbid -- cover somewhere in the map.
</rant>
sorry for the rant. These will be solid edits to those maps.
Yeah, I know how you feel regarding TheEnd. I might want to make some further modifications to "TheEnd" -- But I think any significant changes to the "gameplay" on this map will warrant a map name change at least. (Basically I don't want people complaining when they don't get exactly what they expect with a map revision.)