Neat mutators to exlpore for INV server
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- 1337 Haxor
- Posts: 207
- Joined: Fri Feb 17, 2006 12:00 am
Grenades aren't bad for objectives, but flak is better, and the Avril is largely useless in invasion, so I wouldn't mind seeing that go.
I've done invasion with Arkon weapons before, and I'll tell you guys it's COOL. I'd put in another vote for those.
Also, for a really high-powered invasion game, try the Advanced Armor and Air Power mutators for some additional (nutso) vehicles. The Hurricane tank is my favourite: Primary turret houses REALLY big shells (not deemer big, but about half of that), secondary is (slightly homing) rockets; gunner gets a rapid-fire energy turret similar to the Hellbender MkV and King Hellhound, which you guys have probably seen.
Arkon Weapons + Advanced Armor + Super Berserk Mode = INSANE. I <3 Laserbomb! :cat:
I've done invasion with Arkon weapons before, and I'll tell you guys it's COOL. I'd put in another vote for those.
Also, for a really high-powered invasion game, try the Advanced Armor and Air Power mutators for some additional (nutso) vehicles. The Hurricane tank is my favourite: Primary turret houses REALLY big shells (not deemer big, but about half of that), secondary is (slightly homing) rockets; gunner gets a rapid-fire energy turret similar to the Hellbender MkV and King Hellhound, which you guys have probably seen.
Arkon Weapons + Advanced Armor + Super Berserk Mode = INSANE. I <3 Laserbomb! :cat:
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- DW Clan Member
- Posts: 377
- Joined: Tue Dec 27, 2005 12:00 am
Purity, I think you need to check here.
This is not your fathers invasion.
http://www.clandw.com/modules.php?name= ... forum&f=11
Cheap. :newb:
This is not your fathers invasion.
http://www.clandw.com/modules.php?name= ... forum&f=11
Cheap. :newb:
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
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- DW Clan Member
- Posts: 125
- Joined: Sun Mar 04, 2007 12:00 am
i think this would be a neat mutator for invasion. the only thing is with RPG invasion it might be difficult. here is the link anyways. it is a team invasion mutator, where there are two teams and compete against each other to see how many monsters they can kill. Like i said, i dont know how well this would be for RPG Invasion.
http://downloads.zdnet.com/download.asp ... omo=100511
http://downloads.zdnet.com/download.asp ... omo=100511
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- DW Clan Member
- Posts: 377
- Joined: Tue Dec 27, 2005 12:00 am
Sorry Rob, cant be for real. not even gamerail can deliver honest
0 ping. Laws of electricity. Can be faked but I see noway to
achieve it for real. Electrons must travel a given distance at a fixed speed.
Gamerail says a 40 ping coast to coast it impossible.
0 ping. Laws of electricity. Can be faked but I see noway to
achieve it for real. Electrons must travel a given distance at a fixed speed.
Gamerail says a 40 ping coast to coast it impossible.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
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- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Zero ping basically looks at where Player 1 was when Player 2 actually shot, and not when the shot got to the server. Trouble is, zeroping can cause issues where you walk around a corner, but then are rubber-banded back around the corner and die because some guy [presumably] shot you before you walked around the corner. The worse that guy's latency, the more extreme and hard-to-believe these effects can become.
I like zero ping in instagib, because it doesn't really give an 'advantage' to hitscan, and hopefully with everyone under 80 ping the rubberbanding effects are minimal. Outside of that though, it's probably better to do without.
I like zero ping in instagib, because it doesn't really give an 'advantage' to hitscan, and hopefully with everyone under 80 ping the rubberbanding effects are minimal. Outside of that though, it's probably better to do without.