Neat mutators to exlpore for INV server

Check out Death Warrant's Invasion Server
DW_Bomzin
Site Admin
Posts: 2241
Joined: Mon Dec 26, 2005 12:00 am
Xfire: bomzin
Location: Layton,Utah

Avril and nades forgot about them, never use em . good idea
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Purity_the_Kitty
1337 Haxor
Posts: 207
Joined: Fri Feb 17, 2006 12:00 am

Grenades aren't bad for objectives, but flak is better, and the Avril is largely useless in invasion, so I wouldn't mind seeing that go.

I've done invasion with Arkon weapons before, and I'll tell you guys it's COOL. I'd put in another vote for those.

Also, for a really high-powered invasion game, try the Advanced Armor and Air Power mutators for some additional (nutso) vehicles. The Hurricane tank is my favourite: Primary turret houses REALLY big shells (not deemer big, but about half of that), secondary is (slightly homing) rockets; gunner gets a rapid-fire energy turret similar to the Hellbender MkV and King Hellhound, which you guys have probably seen.

Arkon Weapons + Advanced Armor + Super Berserk Mode = INSANE. I <3 Laserbomb! :cat:
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Purity, I think you need to check here.
This is not your fathers invasion.

http://www.clandw.com/modules.php?name= ... forum&f=11

Cheap. :newb:
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_Tsanger
DW Clan Member
Posts: 125
Joined: Sun Mar 04, 2007 12:00 am

i think this would be a neat mutator for invasion. the only thing is with RPG invasion it might be difficult. here is the link anyways. it is a team invasion mutator, where there are two teams and compete against each other to see how many monsters they can kill. Like i said, i dont know how well this would be for RPG Invasion.

http://downloads.zdnet.com/download.asp ... omo=100511
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

There's a new zero ping mutator available...yet to find the link... but that would rock for us Euro players :D
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Sorry Rob, cant be for real. not even gamerail can deliver honest
0 ping. Laws of electricity. Can be faked but I see noway to
achieve it for real. Electrons must travel a given distance at a fixed speed.
Gamerail says a 40 ping coast to coast it impossible.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Zero ping basically looks at where Player 1 was when Player 2 actually shot, and not when the shot got to the server. Trouble is, zeroping can cause issues where you walk around a corner, but then are rubber-banded back around the corner and die because some guy [presumably] shot you before you walked around the corner. The worse that guy's latency, the more extreme and hard-to-believe these effects can become.

I like zero ping in instagib, because it doesn't really give an 'advantage' to hitscan, and hopefully with everyone under 80 ping the rubberbanding effects are minimal. Outside of that though, it's probably better to do without.
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