CUSTOM THI MAP PROBLEMS -- NEED ADVANCED HELP

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
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TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

Ok, this is TheHunterIcemann here.

I've been mapmaking for a while now, and I have 1 that I will release to the DW ONS server soon.
It's a fairly small map, but I am having problems with the:

Bot Pathing
Vehicle Pathing
Link setup
LevelInfo
Player Spawning in specific locations (like not in the enemy base...)
Vehicle Spawning for specific teams (as nodes are linked)

So, anyway, I would appreciate help on these buggy issues, and i would be willing to send anyone the map that could fix the problems! (I'll put your player name in the map if you can help a lot!)

Thanks,
THI
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- Ok , theres plenty of people here .. Pathing is easy it just takes time and patience .. I'd like to see how your map is looking .. BTW - Welcome to the Forums .
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Bot pathing can be complicated but you don't really need to concern yourself too much with it -- As long as the bots know how to get from place to place you're okay.

In an ONS map the majority of your paths will be made as road paths.

Creating a link setup is simple, it involves going into your map, creating a link setup, and exporting it to UED. Paste it into your map and you're good.

LevelInfo -- Main thing is to set the gametype to Onslaught, otherwise your nodes and vehicles aren't going to show up.

Player and vehicle spawns will identify themselves with the team controlling the closest node.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

Ok thanks alot guys!

First of all,
How do I set the gametype to Onslaught? -- i think I already have....

I did do the in game link set up -- it didn't come out right (had some off the map lines)

I think the player vehicle spawns are working now, but exactly how close do they have to be to associate with a given node?

By the way, this is a 'from scratch' redesign of a very popular XERO map.

I think you'll like it -- give me your Xfires if you've got em and we'll play the map to test it out -- i could use some live help \ oppinions.

THANKS!
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

TheHunterIcemann wrote:Ok thanks alot guys!

First of all,
How do I set the gametype to Onslaught? -- i think I already have....
I did do the in game link set up -- it didn't come out right (had some off the map lines)
I think the player vehicle spawns are working now, but exactly how close do they have to be to associate with a given node?
By the way, this is a 'from scratch' redesign of a very popular XERO map.
I think you'll like it -- give me your Xfires if you've got em and we'll play the map to test it out -- i could use some live help \ oppinions.

THANKS!
Press F6 (long way is view-> level properties), Then goto level info section and then default game type. In this parameter set this to Onslaught.ONSOnslaughtGame, you may also want to do this to PreCacheGame.

As far as player spawns, just try to keep them near the node. Its not a science but as long as their a within a good area of the node it will automatically do everything for you. I would say just make sure you're actors aren't more then half way to the next node and you shouldn't have a problem there.
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

Thanks Hornet

I haven't played you in a long time though!

Anyway -- what about the "PregameCache?"


*****PROGRESS UPDATE*********

I got all the vehicles / turrets to spawn correctly now.
ONS is the gametype.
The LevelInfo and the "Display name and Info" fixed itself.......scary...
Player spawns are a bit strange still but work.
Deemer spawns well (heh heh heh).
All of the "ghost" textures have finaly been deleted.
All turrets lined up and objects in the Line of Fire is being played with so the turrets aren't too powerful.

I NEED PEOPLE WITH XFIRE TO PLAY THIS WITH ME SOMETIME --
to do some "beta testing" live since the bots aren't pathed yet.
If you're interested post your Xfires or something -- you'll get credit in the map for helping.

Thanks alot
THI
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

I SAW HORNET'S THREAD, and I figure I'll post some screeshots like him -

Although I must admit that mine doesn't look that good yet (or ever -- its not that type of map).
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