ONS-Stygian-32p

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

EONS Scorpion is very maneuverable. Not very fast on acceleration but high speed handling is a dream come true.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Sweet, finally got a chance to play this! Been waiting all weekend, heh.

Unfortunately the game ended pretty quickly. We'll have to see if that is a consistent issue or if the teams were just poorly balanced.

Noticed some effects issues with the Scorpions that I am going to have to resolve next version. I may try to speed up their acceleration a bit as well and see if that helps them.

The map seemed pretty heavily dominated by tanks from that one game. I am thinking of replacing the Goliath at the node with a Paladin. This might help promote a longer midgame by adding more defense into the mix.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

I don't know if i care for the plasma fire from the levi very much. How about raptor missiles :O
joeblow
1337 Haxor
Posts: 635
Joined: Mon Jan 02, 2006 12:00 am

Wail

Ill try to push it a little on nights as well.

wp
TheHunterIcemann
Pro but Noob
Posts: 100
Joined: Mon Feb 19, 2007 12:00 am

I gotta play this....
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Okay, sat down for a bit and made some images to demonstrate potential things I'm thinking of doing. Let me know what you think.

First up, a potential change that expands the base area such that the team vehicles are contained within the base rather than outside of it (and thus vulnerable):
Image Placement and whatnot are subject to change (most obviously, I'd move the Hellbender inside), but I'm hoping this change will improve defenders' odds considerably.


Here's another idea. Pretty basic:
Image Add a side route to that one particular node. I think adding a side route would make it considerably easier to attack that node and improve the endgame dynamic a lot.

A corollary would be to add a new node (indicated by the X). This could either be a spur node or a more easily defended / not-uphill primary node.


And, well, this next image is kind of a grab-bag of concepts:
Image -The orange arrow here would indicate an underground tunnel that small vehicles and footsoldiers may be able to pass through. The idea here being to add another route to bypass the wall in the center for ground-based vehicles. This would probably be a territorial advantage to whoever held the middle node.

-Green Xs indicate potential positions for additional nodes, one being atop(/inside?) the towers near the middle, the other being atop the terrain near the core (and most likely only accessible via flyer or teleporter).

The towers strike me as an ideal location for a spur node that would allow a losing team to get men back onto the playing field from a deep-strike position. However, I'm not sure that's a good idea since it'd be pretty irritating to have guys camping up on those towers with Avrils all the time. -- Still, the node might be inside the tower, possibly add a teleporter to the top...

Having a node up on the cliffs near the steam primary is sort of a variation on adding an actual route to that node. As either a new primary or a spur node, it'd make it more difficult to keep the losing team pinned down.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

The node to the side isn't a bad idea even if its just to have players spawn there to get away from the tank camping. The current node setup is fine for 32p there is adequate "purple area".

As for moving vehicles inside the base makes me cringe. The bender is an efficient killer with the skymines, and with the twin beams it would be too much of a force to reckon with. Although, it may extend the end game and require more teamwork or intuition so it may not be too bad.

Make sure you add a redeemer locker.
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