5 of Miracle Whips (that means Cinco de Mayo)

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DW_Bomzin
Site Admin
Posts: 2241
Joined: Mon Dec 26, 2005 12:00 am
Xfire: bomzin
Location: Layton,Utah

I think that RM is a medic without any monsters
LOL. His monsters never die until wave 15 . + They tear it up for him .

about mines, i'm not convinced that reducing mines actually helps reduce load. after about wave 6 and definitely after 8 or so, the max # of mines is probably irrelevant. i never have more than 3 or 4 out at a time anyway at that point cuz i'm in the middle of herds of bad guys.
If you have only 3 or 4 out at a time then only holding 6 will afect you in no averse way . It's just a few less mines out all the way around . Witch is a good thing .
if you reduced pets then it would only be fair to kill the other classes to, no loaded weps and a max of 100 adrenelin. that sounds about equal to haveing only 1 pet.
So taking away a monster is the same as taking away loaded wep or nocking a adren master down to 100 adren , doing away with max wepon maker . ability to globe . PLZ put alittle thought into this . You are way off base. Don't you need more then 100 adren for most your monsters . Wouldn't that sorta kill you on that end also . Just plain wrong on so many levels.

He didn't say to remove the monsterz , and in actuallity if it were reduced to 1 you would probably see a reconfiguration of what u could summone getting better monsters earlier .

Not saying any of this is going to happen , maybe you confused Monsto with the Amabasador , but in reallity he is just throwing ideas out .
The worst part of this is that nobody likes being an asshole.
I volunteerd for the position but was denied on account of already having enough.
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DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I'd like to see the number of monsters a person can have out to 1 or 2. However there is no option to set this from what I can see.

I don't know what to do at this point. I could increase the amount of adrenaline needed to spawn one, and/or I can raise the number of monster points for them. The brutes seem too good at what their doing in comparison to other creatures also. I think I'll take out the raptor and vagary also, leaving only stock monsters in.

What to do, what to do?........

Yeah, I think we need to get rid of one of the chaka khans done maps, and if I had more time, I'd like to make some maps, but that doesn't seem to be happening with trying to balance things out, its taking all my time and energy of late. Still working on luci, and we have some new options that we may try.

3pole is gone, When I finally got to try it, I saw how quirky it was and don't know why it didnt work like it should.

I reduced the mines to help stem the spam factor of them, and as a bonus it should help the server out, but it was done to help other players without a mine layer to have a chance to hit something. Although having more maps that are larger would also have the same benefit I guess....

I agree the hitsounds aren't "quite there yet", if you had a flak cannon, and hit a creature up close, the sound was ear piercing, so I reduced the wav file sound level, and now its a bit too quiet. Its really tough finding a happy medium, ....if we had a method for players to control the volume, maybe that would help more, but for now this will have to do. If you have a hit sound mutator that has an adjustable volume, or better hitsounds, let me know. I can easily disable the current one and sub it for any new one. Thank you for your comments all...
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

for hit sound, the reason it's killer with a flak cannon is cuz it plays all 13 hits concurrently. a little logic to consolidate all sounds into 1 play (if more than 1 is to be played) or a minimum time between sound plays (0.1 or0.2 sec would probably be plenty) would solve it.

I"LL BET the logic for this could be ripped striaght from utcomp along with the pitch shifting.

the reality is that the current setup is probably about as "balanced" as it's going to get. if you tweak the summon tree so that it costs more to summon a monster, (points or adren) medics will just have to be higher levels to get 3 monsters out, and we'll be right back where we started. a post to dc forums and you'll have the info you need. probably have to open up the code...
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

the reality is that the current setup is probably about as "balanced" as it's going to get.
with the exception of considering level limits at about 200 (where ppl over that keep their current level), and maybe even pet reduction, i don't think you should fuck with balance any more. there isn't a game on the planet that allows balanced play between low level and high level characters within a system, and chasing that perfection has a certain futility attached to it. Even tho RPG Inv does a pretty good base job of this with the whole score vs experience thing, even that can get out of hand when superhigh level characters take all the kills. at that point the lowest level chars can't get enuf hits to get any experience.

I say to call it done. (If you even bother to ask for opinions, you'll get people saying that "it's unplayable" just to try and get the tweak they want.) Even though i champion the 2 exceptions i made up there, such a declaration will let you work on less impactful things like maps, sounds and the dwinv mod which would be infinitely more fun.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

We already have multiple players over the 200. The cap should be around 150 tbh. Although making vamp and other skills cheaper so adren masters aren't so far ahead at that point. TBH we should wind down focusing on balancing the game, It's a fun server just let it play out. You want something more balanced lets wait for the next incarnation of druids or a new server.
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

I bow to the wisdom of the Wasp, err Hornet.
I agree lets enjoy it with just tiny tweeks ,all bets are off
with the new incarnation with engineers healing globes etc.
Its a whole new world I tryed it last nite at DC not fun being level 5.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_Snaggle
DW Clan Member
Posts: 381
Joined: Fri Mar 24, 2006 12:00 am

DW_Wraith wrote:I agree the hitsounds aren't "quite there yet", if you had a flak cannon, and hit a creature up close, the sound was ear piercing, so I reduced the wav file sound level, and now its a bit too quiet. Its really tough finding a happy medium, ....if we had a method for players to control the volume, maybe that would help more, but for now this will have to do. If you have a hit sound mutator that has an adjustable volume, or better hitsounds, let me know. I can easily disable the current one and sub it for any new one. Thank you for your comments all...
I think I have a solution for this. It will take a few days to code up but it should allow individual players to enable/disable them and I can also add pitch-based hits. I think I can also add a 'hit-sounds per second' max too. So damage between hit-sounds accumulates and then the next hit-sound will change in pitch to indicate the accumulated damage.

And, yes Hornet, I should also be able to add the ability to enable/disable combos. :cheers:

Snaggle.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Thank freaking god!

I wouldn't mind the invisibility combo or the berserk if they actually worked correctly.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

monsTo wrote:I say to call it done. (If you even bother to ask for opinions, you'll get people saying that "it's unplayable" just to try and get the tweak they want.) Even though i champion the 2 exceptions i made up there, such a declaration will let you work on less impactful things like maps, sounds and the dwinv mod which would be infinitely more fun.
Cheapshot wrote:I bow to the wisdom of the Wasp, err Hornet.
I agree lets enjoy it with just tiny tweeks ,all bets are off
with the new incarnation with engineers healing globes etc.
Its a whole new world I tryed it last nite at DC not fun being level 5.
does anyone even bother to read my posts?

I've tried to be a moderate voice between peoples incessant whinging about whatever piddly ills them at this exact second and the people that have to actually deal with it... you know, trying to offer solutions to a middle ground. If ppl don't read my posts, then i won't bother.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Well monsto, using the chain rule from boolean algebra.

Hornet basically agrees with monsto
Cheap basically agrees with hornet.

Therefore cheap basically agrees with monsto also.
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