Posted: Thu Mar 30, 2006 1:41 pm
The very best book, (Toxic Waste had told me about this, thanks Toxic!) and "bible" of mapping for ut2004 is called
Mastering Unreal technology, The Art of Level Design" It basically is the written form of the DVD edition videos that explain how to map, but goes even further. I bought mine from Amazon.com. They still have it, and you may be able to buy it used.
If anyone wants to work together putting out a new map. I'm all there. I'm in the process of creating a large outdoor map, and I'm trying to put in static meshes I created from scratch throughout the map. However I probably will re-use some of the plants (trees etc.) from the standard maps. Just a beginner with Maya, but am now able to create things like buildings, and other objects without too much trouble. As with anything, there is a long learning curve if you want to create content and create maps, but like everything, its all worth it because you can do so much if you set your mind to it. THe only trouble is the amount of time needed to create something truly wonderful. Be prepared to spend ALOT of time devoted to map editing if you want an origional, made from scratch map.
For instance, (correct me if I'm wrong.) Dreamus2 took 3 weeks to create, and about 4 months to troubleshoot. (Pay now, or pay later) A good map takes about 2-3 months to do, but can vary if you just re-use content, or create a small simple map. Thats my 2 cents on the subject.
Mastering Unreal technology, The Art of Level Design" It basically is the written form of the DVD edition videos that explain how to map, but goes even further. I bought mine from Amazon.com. They still have it, and you may be able to buy it used.
If anyone wants to work together putting out a new map. I'm all there. I'm in the process of creating a large outdoor map, and I'm trying to put in static meshes I created from scratch throughout the map. However I probably will re-use some of the plants (trees etc.) from the standard maps. Just a beginner with Maya, but am now able to create things like buildings, and other objects without too much trouble. As with anything, there is a long learning curve if you want to create content and create maps, but like everything, its all worth it because you can do so much if you set your mind to it. THe only trouble is the amount of time needed to create something truly wonderful. Be prepared to spend ALOT of time devoted to map editing if you want an origional, made from scratch map.
For instance, (correct me if I'm wrong.) Dreamus2 took 3 weeks to create, and about 4 months to troubleshoot. (Pay now, or pay later) A good map takes about 2-3 months to do, but can vary if you just re-use content, or create a small simple map. Thats my 2 cents on the subject.