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Posted: Thu Sep 25, 2008 5:31 am
by superchav
lol good luck

Posted: Thu Sep 25, 2008 3:00 pm
by DW_KarmaKat
DW_Wraith wrote:Just for the heck of it, I looked at the current version of Akbal. I didn't see anything wrong with it to make it more prone to crash when loading up. I did see a mover that brings down spikes that are set to crsh whenever it is bumped, so I decided to remove that, as if it crushes monsters, its not a good thing at all to happen. I rebuilt the map, didnt add anything else to it, nor took out anything but that one mover. I will have it up on the server late tonight or tomorrow sometime.
The mover was still in the map, but deactivated. I remember the discussions we had when considering this map....I wanted it left in! LOL!!

So Boss...you didn't miss it...it's teeth were pulled before the map went live on Server 1. ;)

KKat
:flower:

Posted: Thu Sep 25, 2008 3:09 pm
by superchav
So... Technically he still missed it right? phail boss :D

Posted: Fri Sep 26, 2008 11:13 pm
by DW_Wraith
I just checked the map and played it using instant action and the mover is gone. It was the one that was right above the supershield and there is blood on the floor all around it. There are other movers in the map, and I didnt look thru them all, maybe I should?

Any mover crushing monsters is not good.

Posted: Fri Sep 26, 2008 11:19 pm
by DW_KarmaKat
DW_Wraith wrote:I just checked the map and played it using instant action and the mover is gone. It was the one that was right above the supershield and there is blood on the floor all around it. There are other movers in the map, and I didnt look thru them all, maybe I should?

Any mover crushing monsters is not good.
There's nothing active in there that affects monsters or players. The spike o'death was the only lethal thing and it got shut off prior to being put on the server...it's never been "on" since the map debuted.

I haven't looked at the orginal lately...what other movers are in there?!?

KKat
:flower: