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Re: New Abilities/Artifacts.

Posted: Sat Nov 22, 2008 12:40 pm
by Seintz
Draco wrote:
WailofSuicide wrote:-Double Magic Modifier is currently disabled due to a bug. Hopefully we can bring it back.
hopefully not...lol, well I take that back to an extent. I wouldn't mind seeing the double magic modifier back as long as some weapons were excluded this time around. for instance i am totally cool with people running it on there energy guns, water guns, etc...basicly any gun that may need it but still keeps the game still balanced. what i absolutely HATE is when i see people running around with weapons like the vorpal +22. IMO it completely ruins the game to the point where it becomes semi pointless to anyone who doesn't have one. I was in a game a few weeks back, and there were 3 people that i know of that were running around with vorp 22's, and no joke, i literally could barely get a kill on wave 15! everything was dead it was as if everything was almost dead before it was alive lol. IMO its just completely unbalanced and unfair to be able to give 1 class the option to make a weapon in which nearly every 1 in 4 shots is an instakill weapon and you shoot about 3 shots a second lol...it totally unbalances things. you may as well just add an instagib rifle at stock rate of fire at that point because its not much different at all.
well it would be nice if the double magic modifier came back.. but a vorpal +22 really sucks for other players.I mean just shoot a deemer into mass of monsters and change that while to ur vorpal +22 ... i hate those guys :/
would really nice if that could be disabled like the triple dmg on rage and vorpal weaps.

Re: New Abilities/Artifacts.

Posted: Sat Nov 22, 2008 3:00 pm
by DW_WailofSuicide
Thanks for the feedback. We could definitely disable the DMM on the Vorpal, or cap the Vorpal %chance or some other modification that would prevent the DMM from having such an impact with the Vorpal modifier.

Re: New Abilities/Artifacts.

Posted: Sat Nov 22, 2008 4:07 pm
by Seven_of_69
IMO disable it on the same magic types that triple damage doesn't apply to like vorpal, rage, and piercing.

Re: New Abilities/Artifacts.

Posted: Sat Nov 22, 2008 4:54 pm
by DW_Ant
nightmorph wrote:
-Knockback
Is this necessary? Knockback is one of the worst weapons in the game; it throws the enemy out of your aim, and out of anyone else's aim.
Ah, you gotta see this thing in action some time. First off:
-It's funny with maxed knockback mines & shock rifle XD
-Really good form of transportation (like having jumpboots)
-Keeps you alive by keeping them green raptos away. If too many come by, shoot yourself to boost yourself outta there!
-Very useful on some maps like DM-Peak & DM-SpaceJunk (I tend to add more to this short list)

;)

Re: New Abilities/Artifacts.

Posted: Sun Nov 23, 2008 3:50 am
by DW_Ant
nightmorph wrote:Plus you still get XP for spacing the monsters, right? That counts as a kill?
It acts like a vorp I guess. I think you only get like a few xp for the kill, but you are also granted the kill (points) for pushing the monsters off.

Re: New Abilities/Artifacts.

Posted: Sun Nov 23, 2008 2:09 pm
by Seintz
When will be the new articats at server 2 ? =o
Or are they?

Re: New Abilities/Artifacts.

Posted: Sun Nov 23, 2008 5:03 pm
by DW_WailofSuicide
New artifacts have been up for awhile, however not available for public consumption just yet.

Re: New Abilities/Artifacts.

Posted: Sun Nov 23, 2008 5:16 pm
by Seintz
WailofSuicide wrote:New artifacts have been up for awhile, however not available for public consumption just yet.
Yeah i now.. so they are still in beta phase?
Thought after 2 or 3 months that i wasnt there that they are now avaible =o

Re: New Abilities/Artifacts.

Posted: Sun Nov 23, 2008 5:37 pm
by DW_WailofSuicide
Seintz wrote:
WailofSuicide wrote:New artifacts have been up for awhile, however not available for public consumption just yet.
Yeah i now.. so they are still in beta phase?
Thought after 2 or 3 months that i wasnt there that they are now avaible =o
Hopefully soon. Have been kind of busy squashing various bugs lately so haven't been able to give the attention that I want to that.

Re: New Abilities/Artifacts.

Posted: Mon Nov 24, 2008 2:27 am
by Seintz
Well i hope the problems are easy to fix for you =D I'm curious about the new artifacts. :cheers: