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Re: Ammo Invocation

Posted: Fri Jan 02, 2009 6:30 pm
by DW_Wraith
Theres some coding that needs to be adjusted to go from testing to general use for the intended clas of player its made for, all the while keeping the testing part separate in order to check on other things....

Re: Ammo Invocation

Posted: Fri Jan 02, 2009 9:03 pm
by DW_Cheapshot
WailofSuicide, thought you might want to know, the remote max artifact has changed.
What it does is add 1 to whatever weapon a player wants raised. IE a minus 2 shock became a minus 1 shock then a minus
0 shock then a minus +1 shock. I don't carry enough adren to max weapons for peeps if this is the intended action.
I spent 500 adren and couldn't max a weapon for Frankie he finally tossed it to me and i did it the old way.
Tried three different players with the same result. We may have trouble giving this sucker away, it was the best of the artifacts as far
as usefulness, if this is intended I don't think it has any useful value and should be removed, Im hoping it is just broke, As A adren master
I didn't gain directly from it except not loosing other peeps guns when we toss them back and forth.

Re: Ammo Invocation

Posted: Fri Jan 02, 2009 9:22 pm
by DW_BrainPan
DW_Cheapshot wrote:... then a minus 0 shock then a minus +1 shock. .
Whats a minus +1 shock :faroah:

Re: Ammo Invocation

Posted: Sat Jan 03, 2009 10:33 am
by Terra
RocketQueen wrote:ammo invocation does work but it works at a very short distance, it gives the user and the person he/she is using it on some resupply. its not like the dd sphere its more like the remote max if any one has that. a little green spark will appear and a long green line will appear to when you use it properly.
Im baffled, truly. :scratch:

why would anyone use all their adren to do wat a maxd ressuply gun can do twice as fast?

WM and AM hav resupply, and with ammo bonus i simply hav no use for this artifact and wheres the incentive given the fact that ppl dont even care that your putting urself out to help them - its annoying.

i support the hunters weapon however it can b useful if u need to get a raptor off u or need to clean a bunch of shrikes out with a shock combo.

Re: Ammo Invocation

Posted: Sat Jan 03, 2009 1:32 pm
by Marbles
Well what about for medics. They only get one weapon of inf and thats mainly it unless some is next to them with a reloading gun.

Re: Ammo Invocation

Posted: Sat Jan 03, 2009 2:24 pm
by DW_Cheapshot
sorry brain if I let a typo get through, come to vent and I will explain it you could not understand what I was trying to say.
Some of us are only kind of human./

it raises a weapon by 1 from what it is instead of maxing it.

Re: Ammo Invocation

Posted: Sat Jan 03, 2009 4:40 pm
by DW_ImAnArmyMan
Not everything is gonna work all the time, and we can not make everyone happy. There will always be someone there to complain. I would just like to say Thank You, to those who put in alot of hard work and those who always come up with something new to keep the servers interesting. THANK YOU. That isnt said enough. It would not be so much fun on these servers if it wasnt for you work.


THANK YOU

Re: Ammo Invocation

Posted: Sat Jan 03, 2009 5:58 pm
by DW_BrainPan
DW_Cheapshot wrote:sorry brain if I let a typo get through, come to vent and I will explain it you could not understand what I was trying to say.
Some of us are only kind of human./

it raises a weapon by 1 from what it is instead of maxing it.
I got it Cheap, was just playing. Yes, it seems broken at best, relatively useless at worst.

Re: Ammo Invocation

Posted: Sat Jan 03, 2009 7:36 pm
by DW_Cheapshot
I hope its just broke, useless as is, I dont earn enough to use it,lol havent talked to Wail so Im not sure,
I didnt know he was working with this 1

Re: Ammo Invocation

Posted: Sun Jan 04, 2009 12:22 am
by Watty
DW_Cheapshot wrote:sorry brain if I let a typo get through, come to vent and I will explain it you could not understand what I was trying to say.
Some of us are only kind of human./

it raises a weapon by 1 from what it is instead of maxing it.
To put it simply, the origional +1 Modifier (given by the loaded artifacts skill) is doing what the new +1 Modifier (picked up from monsters) is supposed to do.