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Re: A few suggestions to make things more fun!
Posted: Mon Jan 05, 2009 2:25 am
by DW_WailofSuicide
Watty wrote:
I'm going to say this as nicely as I can while still getting the point across,
Before giving suggestions on how to fix things, make sure you completely know what you are talking about.
Re: A few suggestions to make things more fun!
Posted: Mon Jan 05, 2009 7:51 pm
by DW_ACY
Wow! I didn't have to say a word this time ;)
Re: A few suggestions to make things more fun!
Posted: Mon Jan 05, 2009 8:17 pm
by Seven_of_69
Marius wrote:The smoke puff doesn't even exist outside of MM AFAIK. It may be an overall DM mod but it is not on other servers.
I checked it last night in an offline CTF game and the sniper's smoke puff is the same. I think the difference is that with maxed weapon speed in Invasion the gun fires twice as often so it seems to smoke more.
Re: A few suggestions to make things more fun!
Posted: Mon Jan 05, 2009 9:54 pm
by -1PARA-Queenie
move a whole 3 inches one way or the other and tada! no smoke.
:queen:
Re: A few suggestions to make things more fun!
Posted: Mon Jan 05, 2009 9:58 pm
by DW_Ant
But we can't. If we peek any further, a seeker might see us.
Re: A few suggestions to make things more fun!
Posted: Mon Jan 05, 2009 10:39 pm
by InflatableHero
touché..
I hate the ut2k4 sniper compared to the original.. saying this I hated the ut2k3 lightning gun when it was introduced and I love the ut2k4 lightning gun and it's the same o.o
Re: A few suggestions to make things more fun!
Posted: Tue Jan 06, 2009 1:03 am
by Seven_of_69
RocketQueen wrote:move a whole 3 inches one way or the other and tada! no smoke.
Heh, the gun still smokes :tongue: but I already do move a bit. It'd be nice if it didn't smoke at all though.
D2Boss wrote:But we can't. If we peek any further, a seeker might see us.
Then we should get rid of the seekers! While we're at it, let's get rid of all the other annoying monsters like titans, raptors, shrikes, waillords, goros, queens, Angus, etc. </sarcasm>
Re: A few suggestions to make things more fun!
Posted: Tue Jan 06, 2009 4:37 pm
by Draco
Watty wrote:1)A wep master is powerful enough with it's adv damage bonus. It doesn't need more weapons to over power it.
why do people keep saying things along this line...lol its almost as if people have a prejudice towards WM's just because of the adv db without actually crunching the numbers and figuring out just how it effects the game play. Just like i have stated in a previous thread, adren masters in fact have more powerful weapons and on AVERAGE, have weapons that can cause more damage than weapon masters do even with there adv db maxed.
and just like i did in a previous thread, ill break down the numbers again...
Say for instance a wm spawns or some how rolls an inf link (from some pick up), probablity tells you that between all the inf links you ever get under your own power, the average will be some where around an INF+1 to INF+2. Which means, on average a weapon master will have an inf link with ~+5-10% extra damage, then add the wm's advDB to that, and ON AVERAGE, a wm's inf link is some where between +15-20%
now switch over to AM's, they ALWAYS max there weapons, so they always roll with +4 inf link, and they they ALWAYS +1 there links. So an AM always has an INF +5 link when useing one, which when the math is done, means a AM ALWAYS has a +25% damage on there inf links, which is MORE than the average for the WM's even WITH the +10% advanced DB.
which brings me back to my original point, that while the +10% is nice for wm's, its quickly negated and even some times trumped by many abilities of an adren master.
------------------------------------------------
now about the threads original topic,
the point about recall I agree with, i believe wm's should be able to keep more than 1 weapon (not necessarily all of them like am's, but some like 2-3) maybe the last 2-3 you have had out, or have it so you can select which you wish to keep...idk how it should or would work I just know that only having the option to keep 1 weapon when a weapon master kind of stinks. also i believe that medics should not be left out in the cold either, they should be able to recall 1 maybe 2 at the most weapons...i often see medics begging for a specific weapon such as reload, and then for them to go through all that work to get it, and only loose it on 1 death kind of sucks lol.
Re: A few suggestions to make things more fun!
Posted: Tue Jan 06, 2009 6:19 pm
by Seven_of_69
Since AM's get to keep all their weapons upon death and AM's get to make and max+1 all their weapons, they might be considered more of a WM than a WM. That is based on observation of facts so please don't throw titan rocks at me. :faroah:
Back on topic, it would be nice for a WM's recall to keep more than one weapon even if not all of them. That would still offer randomness in the non-recalled weapons. Everyone will have their preference so a user defined choice would be nice. I'd need to keep at most 3-5, at minimum keeping energy flak and link.
Or how about this idea: even if a WM's recall continues to be limited to 1 gun, would DW consider making it a user defined choice?
Re: A few suggestions to make things more fun!
Posted: Tue Jan 06, 2009 6:34 pm
by DW_ACY
And once again back to the thread keeping a single weapon in the code easy already there, adjusting user defined keep not anywhere close to the code and only so many coders with knowledge, coders already have a lot on plate, maybe we should see if they have hundreds of more hours to make new code to stick into a game that does some crazy things already when we change one thing that is established let alone complicating and adding more. Maybe one of you knows how to code it and would make it work, surly you could do that to help outt, then spend months testing it to make sure it works well with the rest of the code. Just an FYI.
In other words thank you Wraith, Wail and all the other unnamed coders out there for giving us many hours of Monster Mashing fun, and the improvements are great.