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Re: Dragon Monsters for Monster Mash

Posted: Thu Feb 12, 2009 6:23 pm
by Tazcrosblade_
is the lag from their textures? couldnt some1 make them.. like less detailed?

Re: Dragon Monsters for Monster Mash

Posted: Thu Feb 12, 2009 6:33 pm
by Draco
Tazcrosblade_ wrote:is the lag from their textures? couldnt some1 make them.. like less detailed?
no, lag usually comes from the detail of the model its self aka its polys, or if it has "extravagant" effects. The texture one 1 creature like that will use will be so insignificant towards the impact of your fps that its not even worth looking at...in fact if i were a betting man, i would guess that player skins will have more texture detail than the dragon model will have, if anything they will be equal. only time textures really start to cause an issue, is when you have multiple (and by multiple i mean tons) of textures of high resolution.

Re: Dragon Monsters for Monster Mash

Posted: Fri Feb 13, 2009 10:49 am
by Jon!
I fully admit to anyone who complains when luci starts pwning that it was my fault :/ \:

I think that a super hard monster additional to luci would destroy the concept of tanking LUCI... it's hard enough with 1 or 2 tankers now...