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Re: New Monsters-Balance & Graphics Issues
Posted: Mon Apr 27, 2009 7:01 pm
by Tazcrosblade_
actually playing, i dont have any problems with the monsters, ya, maybe the blood darts are a little hard to see, and the sandviches are a little big but overall, nothing that screams change me
Re: New Monsters-Balance & Graphics Issues
Posted: Mon Apr 27, 2009 7:08 pm
by Watty
Jons Return wrote:If I'm honest, i love the new look queens and titans when it comes to looks, but there are a handful of gameplay and graphics issues.
QUEENS:
I have always loved queens because they are balanced monsters and put in appropriate waves. But the new ones have dmg/visibility issues. The red ones shots are so hard to see and they do incredible damage for a low-wave monster. The blue ones seem okay, but on some maps they camo really good !!
TITANS:
I love the sandwich-throwing ones to bits! DEATH WITH DA CHEEZ SANWICH!!! But the EMP ones with the electro rocks brought my usually >50 FPS down to 10. The electro-bolt is a bit annoying because it can kill through walls, destroying a gang of noobs that may be standing linking behind a 2-sided wall.
[/rant]
but overall, I like the looks, they are so much better than the originals!
QUEENS:
Personally, I do not find the blood queen's shots to cause that much damage. But as for the fact that they are a low wave monster, remember that these are new, and when they were put on, no one really knew how tough they would be. I'm sure the order of monsters is subject to change.
As for visibility, it all looks fine to me. I play on the lowest visual settings available, and I notice the queen's attacks just fine.
TITANS:
The electro titans are a great addition IMO. The effect does not seem to wear down my fps much (but I'm one that runs 20 fps on a simple map). As for hitting through walls, I have not noticed it, but from the sounds of it, I like it! This brings up a new and exciting challenge, and one that a player can adapt to.
As for the sandvich titans, I love them! I have heard people say that it takes away from the realism (realism? You're fighting alien monsters! How do you know they don't use giant sandwiches as weapons in real life?) but what ever. I suppose it couldn't hurt if the sandwiches were changed to White Castle burgers though lol.
Re: New Monsters-Balance & Graphics Issues
Posted: Mon Apr 27, 2009 11:31 pm
by tasty
OMG ! new monsters !
I will have to taste it later.
Thanks.
Re: New Monsters-Balance & Graphics Issues
Posted: Tue Apr 28, 2009 9:52 am
by Jon!
DW_ACY wrote:
Uh Jon if you are having that much of a problem with them then you may want to upgrade your video card. If your still on a sub 8000 Nvidia or bub 3800 AMD then you need an upgrade.
nope its an AMD radeon HD4670
and it runs awesome on crysis medium settings so I see no real reason for fps loss.
I guess you're right watty about the electro titans, the only thing you can't get used to are the Slith vengi blast killing all the low-dr ppl at the start of the next wave >_<
Re: New Monsters-Balance & Graphics Issues
Posted: Mon Jun 08, 2009 12:27 am
by Marius
Try updating your drivers?
Re: New Monsters-Balance & Graphics Issues
Posted: Mon Jun 08, 2009 1:20 am
by Jon!
lol, how far did you dig for this?
I check for updayes rather regularly, so it can't be that. It seems to have cleared a bit now. Bt I could remark that Tony's Creation still gives Null Entropy instead of Petrification.
Re: New Monsters-Balance & Graphics Issues
Posted: Mon Jun 08, 2009 12:10 pm
by DW_Cheapshot
Leroy, do you know the difference between Null Entropy instead or Petrification?
Re: New Monsters-Balance & Graphics Issues
Posted: Tue Jun 09, 2009 12:59 am
by Jon!
I thought null was the same as petri, and petri replaced null.