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Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

Watty wrote: 4. Force weapons are insane. A maxed force trans will bounce all over like crazy, and the force mines will fly clear accross a map without losing any height.
SHHHHH! :bounce:
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Rizith
Posts: 7
Joined: Thu Aug 02, 2007 11:00 pm

although this probably doesnt have anything to do with dwrpg but, is there a spawn protection at all if so i think it may need to be increased a lil bit longer siths exploiding and rocks flying at the end of previous waves easly kill people spawning
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

that's actually a good Idea I never thought of! Give us 5-8 secs of spt.
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DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

There is spawn protection (unless its been removed), but it might be ineffective because those rocks are no longer "owned" by a living monster (not sure though).
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There are only 10 kinds of people in the world. Those who read binary, and everyone else.
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And 2989? Well that's just BAD
Nizelt
Killer in Training
Posts: 23
Joined: Sun Apr 27, 2008 11:00 pm

Sometimes when you spawn as a Weaponmaster you dont spawn with the MP5. Ive seen this several times. Sometimes the mp5 shows up a wave later but sometimes it doesnt show up at all. Im not the only one having this problem I saw more people without a mp5.
Not sure if this is a packetloss issue or serverside problem.
I guess it happens more when you have packetloss.
Watty
Pro but Noob
Posts: 109
Joined: Wed Sep 10, 2008 11:00 pm
Xfire: theflyingwatty
Location: Vancouver, WA

Watty wrote:Here's my input from what I have seen so far.
1. The Elemental weapon maker is rolling weapons instantly, and only costing 10 adren per roll.
2. Remote max is gone. Don't know much about this, but just something I noticed.
3. Double magic and triple are both having visual issues. For example, with the triple the purple glaze on the weapons are inconstistant. Purple shows with trip is not running, no purple when triple is running, or it works fine. The same problem happens with the double magic, but instead of the purple, it is the changed name. However, when the artifact s not running, there is no actual effect, so it is not a big problem.
4. Force weapons are insane. A maxed force trans will bounce all over like crazy, and the force mines will fly clear accross a map without losing any height.
5. The triple will run while holding a vorpral, but doesn't seem to have any effect. I'm not sure if this is a bug or a feature. However, some people are unhappy with this, because, before, they would frequently switch to their vorpral to turn off a triple instead of searching through artifacts to turn it off.
~Watty
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DW_ACY
DW Clan Member
Posts: 860
Joined: Sat Jul 22, 2006 11:00 pm

Watty wrote:
Watty wrote:Here's my input from what I have seen so far.
1. The Elemental weapon maker is rolling weapons instantly, and only costing 10 adren per roll.
2. Remote max is gone. Don't know much about this, but just something I noticed.
3. Double magic and triple are both having visual issues. For example, with the triple the purple glaze on the weapons are inconstistant. Purple shows with trip is not running, no purple when triple is running, or it works fine. The same problem happens with the double magic, but instead of the purple, it is the changed name. However, when the artifact s not running, there is no actual effect, so it is not a big problem.
4. Force weapons are insane. A maxed force trans will bounce all over like crazy, and the force mines will fly clear accross a map without losing any height.
5. The triple will run while holding a vorpral, but doesn't seem to have any effect. I'm not sure if this is a bug or a feature. However, some people are unhappy with this, because, before, they would frequently switch to their vorpral to turn off a triple instead of searching through artifacts to turn it off.
Think of it now as a feature that you can switch weapons to a vorp and it still runs then when you back to another weapon the triple takes affect with out you having to turn it on. I only pull the vorp to kill a large beastie then put it away to contiunue gaining energy. Damage eqauls more energy. Instant death equals monster gone but not replenishing adren.
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No shame, no dishonor, will run away to fight another day!
ACY
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Yes the remote artifact has disappeared without a word.
Yes we used this quite often to help with negative weapons.
IA guess the other classes did not find it useful. They will
now that it is gone. Even Wraith was shocked to find it missing.


Both Karma and Wraith spawned without mp5 last night and
the night before.

I do not call that a feature acy. I use the vorp or the
like to stop the triple. Many of us dont hav the adren to
waste with the globe running trying to stay alive with
the adren going down the drain. Its another thing the
adren master must watch while using the globe.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

ITT, why I shouldn't even bother.

Player 1: "OMG my Triple disabled just because I had a Vorp in my inventory when I scrolled!"
< update >
Player 2: "OMG I can't disable my Triple with my Vorp anymore!"

@Remote Enhancement: It hasn't worked quite right for awhile, so I made some changes to the item. Since this item actually kind of requires 2 people to test it was taken off everyone else's inventory until I can make sure it works as intended and I'm not just cluttering up everyone's inventory with a broken item. Shocking and disconcerting, I know.
Watty
Pro but Noob
Posts: 109
Joined: Wed Sep 10, 2008 11:00 pm
Xfire: theflyingwatty
Location: Vancouver, WA

WailofSuicide wrote:ITT, why I shouldn't even bother.

Player 1: "OMG my Triple disabled just because I had a Vorp in my inventory when I scrolled!"
< update >
Player 2: "OMG I can't disable my Triple with my Vorp anymore!"
I fear some things can never really work best for everyone.
DW_ACY wrote: Think of it now as a feature that you can switch weapons to a vorp and it still runs then when you back to another weapon the triple takes affect with out you having to turn it on. I only pull the vorp to kill a large beastie then put it away to contiunue gaining energy. Damage eqauls more energy. Instant death equals monster gone but not replenishing adren.
Most of the time, I do not know what to expect with a new update. There have been times where there was an unintentional outcome that ended up being beneficial. So, it can be difficult to tell what is intentional and what is unintentional. Now if something was unintentional but beneficial, would we call it a feature or a glitch?
(Just to avoid confusion, I know the trip on vorp weps is intentional now, but at the time of my previous list I could not be sure)
~Watty
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