New MM Maps!

Check out Death Warrant's Invasion Server
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Actually Thats A Nice Idea :thumbright:
THis Might Make The Map A Little Harder As Some Monsters Will Used The Jump Pads, Adding more Monsters To The Upper Levels, And As You Said It Saves People From Changing Weapon :thumbright:
KageOni[]
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Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

I would like to test the map in INV but my invasion has got a bit screwed up by countless mod downloads and tinkering with the waves. Is there a way I can bin all that crap and just use the DW Stuff from my cache?
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Jon! wrote:...Is there a way I can bin all that crap and just use the DW Stuff from my cache?
Yea, but you'll get mismatch errors whenever there's a change in the server.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

KageOni[] wrote:Actually Thats A Nice Idea :thumbright:
THis Might Make The Map A Little Harder As Some Monsters Will Used The Jump Pads, Adding more Monsters To The Upper Levels, And As You Said It Saves People From Changing Weapon :thumbright:
KageOni[]
The more (monsters), the merrier! :sbigsmile:
Jon!
1337 Haxor
Posts: 489
Joined: Tue Jan 06, 2009 11:02 am
Xfire: jonk27

Yea, but you'll get mismatch errors whenever there's a change in the server.
It's a change I'll have to deal with... I assume it would involve deleting DWRPG every time it updated?

I also meant can someone direct me to a post or something about it as well :)
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Jon! wrote:I also meant can someone direct me to a post or something about it as well :)
Try the MM Wiki.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Just to be clear...Is this the latest version you want to see in MM or for further review??
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Oh I Have Made One More Edit, Taking Account Of Players Advice, The Link Will Be Up Shortly
KageOni[]
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KageOni[]
Killer in Training
Posts: 45
Joined: Sat Aug 29, 2009 1:03 pm

Okay This Is Most Likely The Final Version, Unless Serious Improvements Are Needed To Be Made ^^
Link: http://www.filefront.com/14606433/DM-Ha ... -EDIT.zip/
KageOni[]
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Looks good! The only issue I noticed is with all the jump pads. You can only step onto two of the four edges. The other two edges don't let you step onto the pad unless you jump first. The same problem occurs in other maps like Aswan (on the large adren pads) so I'm not sure if it's something you have control over.
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