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Re: Deleting glitchy map
Posted: Wed Nov 04, 2009 4:23 am
by DW_KarmaKat
There's no need for you to fix this map, but thank you for the offer, Anonymouse. DW>Ant rightly addressed the reasons for this in his post. Additionally, one must realize that most of the older DM maps on Monster Mash were never intended to be played with peeps using translocators. As you can imagine, fixing -everything- in every map would be a gargantuan task. We've done a mountain of work to make playing in MM fun -and- fair, and to that end we don't allow glitching in any of our servers. So, some words of advice: Don't glitch! and Don't look for glitches while you're in the server!(you may only think you're "helping", but players see you doing it and will follow you.) Either way, we have a strict policy, Glitch and you -will- be banned.
DW>KarmaKat
Re: Deleting glitchy map
Posted: Wed Nov 04, 2009 4:44 am
by JulianKingOfNothing
I read anonymouse's post yesterday, but I don't see why people should glitch in DM-China, since theres many places to hide.
And to Ant, did you place teleporters or killing volumes underneath the glitches on DesertIsle.
Re: Deleting glitchy map
Posted: Wed Nov 04, 2009 10:27 am
by DW_Ant
JulianKingOfNothing wrote:And to Ant, did you place teleporters or killing volumes underneath the glitches on DesertIsle.
There are several teleporters scattered in spots where you may stand and shoot.
But if you manage to find a gap outside the teleporters' radii, then the Zkill will take care of the glitcher.
Re: Deleting glitchy map
Posted: Wed Nov 04, 2009 4:22 pm
by Anonymouse
Oh, I never knew there is so much work under such little things, thanks for filling me in on what I didn't know. :thumbright: