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Re: DM-Crossfire-Extended - some problems
Posted: Tue Jan 19, 2010 2:19 pm
by DW_Ant
Oh that looks reasonable, just like Dog Town size. I'm just trying to avoid massive maps. My computer doesn't like them ;)
Re: DM-Crossfire-Extended - some problems
Posted: Tue Feb 02, 2010 5:01 pm
by DW_Apok@lypse
Hello friends :ssmile: ,
i´m right now building DM-Crossfire-X and have a problem, i hope someone can help me.
The size of new crossfire is (X=7500 Y=7500 Z=2000).
I saw the map called DM-Unrealville and i just wanted to make this effect (look at picture). How can i make this effect in my map?
In addtion i will make some skyscraper and i would like to paint all the player´s names on a poster, that will be in a skyscraper.
If there are more then 50 names i gonna add another poster in next skyscraper.
Best wishes
Apo :sbigsmile:
Re: DM-Crossfire-Extended - some problems
Posted: Tue Feb 02, 2010 5:19 pm
by DW_Ant
That effect is only handy when you're outdoors (when the skybox is displayed).
Zone info properties:
make sure bCleartoFogColor is false (I think this is default)
Then have the max distance fog < to the viewing distance from one side to the other.
Then it should display the HOM, but if the surfaces are fake backdrops, it should show the skybox instead.
Re: DM-Crossfire-Extended - some problems
Posted: Sun Feb 07, 2010 8:34 pm
by DW_Apok@lypse
The build process of map :ssmile:
DM-Crossfire-X (process: 40%)
Map size (current):
X=7500 Y=7500 Z=2000
Janie´s Diner: ready
Police station: not build yet
Gas station (instead of port): not build yet
Warehouse (instead of park): ready
Map Avaiable: March 2010
Here some pictures:

Apo :sbigsmile:
Re: DM-Crossfire-Extended - some problems
Posted: Mon Feb 08, 2010 12:51 pm
by DW_Apok@lypse
I have got some great idea
.
The map looks a bit boring :sbigsmile: , but the map will not be easy, muhahahaha found some evil trials.
The players must beat trials to have a chance for survive.
There will be 5 trials
and the best is u cant cheat trials with any artifact (specially Globe of Invulnerability or Boots of Flight) like DM-Elimination-Chamber. But it will take more time to make this trials :sgiggle: .
Apo :sbigsmile:
Re: DM-Crossfire-Extended - some problems
Posted: Tue Mar 02, 2010 7:39 pm
by DW_Apok@lypse
Ok, trials are ready 
.
I test trials for artifacts cheating (example: Globe and Flight). No chance :sbigsmile: .
I have only made 3 Trial, because map would be much bigger and file size is almost by 47,6 MB.
I hope to get map ready this week. I check some points to get a hard and tough map :scool: .
How can i make a Networkemitter?
For example i wanna let fall bombs over whole map. Rocket with steam, how can i put them together? Meshemitter and Spriteemitter?
Apo :sbigsmile:
Re: DM-Crossfire-Extended - some problems
Posted: Tue Mar 02, 2010 8:12 pm
by DW_Ant
Apok@lypse wrote:How can i make a Networkemitter?
For example i wanna let fall bombs over whole map. Rocket with steam, how can i put them together? Meshemitter and Spriteemitter?
Apo :sbigsmile:
Network emitters are good for toggling visibility or toggling any internal properties inside the emitter(s) (Custom actors needed for this).
To keep emitters attached to eachother, I would just create a mover and have the emitter AttachTag property (in the Movement category) equal to the Mover's tag. This is all just visual, right?
Re: DM-Crossfire-Extended - some problems
Posted: Thu Mar 04, 2010 8:26 am
by Blood Asp
just a little hint for ya, dont go setting map sizes up like 7000, 5000, 2000, because the builder works in 16x it can sometimes cause errors, if u were to ever look at any of my MH-99 or DM-2004, maps then you'd see all of my sizes are in the range of 16x table numbers
16,32,64,128,256,512,1024,2048,4096, etc. Also helps alot if ur using static mesh cuz u wont have so many little holes around where you couldnt quite fit the static in or statics sticking out the map and causing holes in your BSP.
Re: DM-Crossfire-Extended - some problems
Posted: Thu Mar 04, 2010 9:03 am
by DW_Apok@lypse
Ok, u mean that the size 8192 8192 2048 will be ok?
Apo :sbigsmile:
Re: DM-Crossfire-Extended - some problems
Posted: Fri Mar 05, 2010 1:17 pm
by DW_Apok@lypse
I have a new problem, can someone help :ssad:
I make my Network emitters and i put them in a group.
How can i start work that group of networkemitters in map and how can i use them in every wave? :wow654:
Apo :sgiggle: