Re: My Map
Posted: Thu Dec 03, 2009 5:01 pm
I'd thank you for being patient, but unfortunately there wasn't a significant improvement from the last version (other than the monsters). The appearance of this map still burns eyes. It's missing flow. The pickups are "overwhelming."
I think it would be better to build a map with a better flow. Fighting in one room isn't as exciting as if you were inside a facility. I would encourage you to come up with a theme, an idea, and a structure for your map before constructing it in the editor. During your planning, you should make sure you've placed several rooms available for people to explore and run around in (rather than going in circles like a handful of puppies trapped in a box). Once this is done, then worry about placing appropriate meshes and decorations relevant to your map. The Egyptian static meshes on the ground next to giant floating shields, adren, health vials, and a human spaceship in mid air in a giant box that has tiled question marks seems very random. Once you've got a set theme, you should stick with it. Don't place an Egyptian static mesh if you are building an industrial map. For further information about planning for a map, I've wrote a small section through this link.
Once you got the map layout and details set, then worry about the pickups. Avoid over stuffing your map with 30 small fast spawning adren pills in a corner. Avoid placing 12 keg o Healths and super shields. Deemers in Lockers isn't allowed, and placing four double damages in the center is a bit excessive.
My apologies if this post seems discouraging, but always remember that mapping is a learning experience. Give yourself enough time, then you'll get the hang of it. I wish you luck on your next project :)
I think it would be better to build a map with a better flow. Fighting in one room isn't as exciting as if you were inside a facility. I would encourage you to come up with a theme, an idea, and a structure for your map before constructing it in the editor. During your planning, you should make sure you've placed several rooms available for people to explore and run around in (rather than going in circles like a handful of puppies trapped in a box). Once this is done, then worry about placing appropriate meshes and decorations relevant to your map. The Egyptian static meshes on the ground next to giant floating shields, adren, health vials, and a human spaceship in mid air in a giant box that has tiled question marks seems very random. Once you've got a set theme, you should stick with it. Don't place an Egyptian static mesh if you are building an industrial map. For further information about planning for a map, I've wrote a small section through this link.
Once you got the map layout and details set, then worry about the pickups. Avoid over stuffing your map with 30 small fast spawning adren pills in a corner. Avoid placing 12 keg o Healths and super shields. Deemers in Lockers isn't allowed, and placing four double damages in the center is a bit excessive.
My apologies if this post seems discouraging, but always remember that mapping is a learning experience. Give yourself enough time, then you'll get the hang of it. I wish you luck on your next project :)