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Re: DM-Elimination-Chamber
Posted: Mon Dec 07, 2009 6:03 pm
by DW_Apok@lypse
Ok, ladies and gentlemen
map is ready and fixed.
The textures in secret room are myLeveled.
Here is link to filefront:
DM-Elimination-Chamber
I hope it´s better now :sbigsmile: .
Apo :sbigsmile:
Re: DM-Elimination-Chamber
Posted: Mon Dec 21, 2009 1:46 am
by DW_Ant
In terms of gameplay, this map does play well.
But this map could use some more decorations and detail from just plain metal with plain lighting.
We're wondering if you want the map on the server now the way it is, or do you want "polish" it before the map goes live?
Re: DM-Elimination-Chamber
Posted: Mon Dec 21, 2009 1:56 am
by DW_KarmaKat
Indeed...the main areas could use some more decoration...it's lacking visual appeal. Elimination chamber...the name makes me think it should be more scary or gruesome. ;)
KKat

Re: DM-Elimination-Chamber
Posted: Mon Dec 21, 2009 7:15 pm
by DW_Apok@lypse
Ok thank you Ant and Karma, i will look for some scary stuff :sbigsmile: .
But the problem is where can i find blood textures or
how can i make own blood textures?
After textures i gonna put some horrible pictures for walls :sevilgrin:. You were right the walls look very boring and the map doesn´t look like a elimination chamber.
For example i put some bones on floor and some other scary stuff like a dead body in a corner :sbigsmile: .
I make these decoration and then you can test the uploaded map. :ssmile:
(only 2 days until christmas :banana: )
Best wishes and have a wonderful Merry X-mas
Apo :bigsmurf:
Re: DM-Elimination-Chamber
Posted: Mon Dec 21, 2009 10:27 pm
by DW_Ant
I don't have my texture packages with me for the time being, but I do recall a few maps DM-Cidom, DM-OutpostTyphoon-Halloween, and XenomorphFacility has some bloody textures. I would recommend using projectors instead of sheets.
Re: DM-Elimination-Chamber
Posted: Tue Dec 22, 2009 6:04 am
by JulianKingOfNothing
I think google pictures has a lot of blood stocks. I also have some blood brushes for GIMP, I could turn 'em to .jpg or .bmp or whatever you want. Just let me know.
Re: DM-Elimination-Chamber
Posted: Tue Dec 22, 2009 6:09 am
by Skyline
Most of the blood textures and meshes I used in
OutpostTyphon were from the Ballistic mod. I also used a lot of atmospheric sounds from the original Unreal which you might wanna take a look at. Everything's in myLevel, except the Ripper packages which you've probably extracted anyway.
Xenomorph has a bunch of myLevel meshes in it and some other bits of gore from XEffects.u, which you need to open from the System folder in the Static Mesh browser (change the dropdown box to All Files). There's also a skeleton in 'cf_DE.usx'.
Re: DM-Elimination-Chamber
Posted: Tue Dec 22, 2009 9:30 pm
by DW_Apok@lypse
Thank you all very much for helping me :ssmile: :appl: :respect: ,
@Ant: Ok, i download the maps and look at the textures and meshes. I hope the maps are available for download, but filefront must have these maps for download.
@Julian: At google i gonna search some pictures for the walls. If you want you can search for some very scary pictures too. If u have some pictures, then send the pictures to the same email.
@40 Shards: I downloaded the map, thanks for link adress 40 Shards. I will look the Xenomorphility map too.
Apo :sbigsmile:
Re: DM-Elimination-Chamber
Posted: Fri Dec 25, 2009 8:01 pm
by DW_Apok@lypse
I got new problem with my sound browser in unrealed :ssweating: .
I add a sound at my sound browser and the problem is that the sound is loud at my windows media player, but in unreal it´s to quiet.
I tried everything to get the sound loud, but nothing is changing, can someone help me or does anybody had that problem and got it fixed?
Apo :sbigsmile:
Re: DM-Elimination-Chamber
Posted: Sat Dec 26, 2009 12:29 am
by DW_Ant
What are the sound file properties? (bitrate, file extention, and mono/stereo)
Can you hear it a little or not at all in Unreal editor?