What if there were no low levels on INV?

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DW_FrankyTheFly
DW Clan Member
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So, if that's the case, why don't make piercing weapons a bit stronger?
No need to make it since the old piercing is stronger then the new one and the old piercing can also be use with triple. Personnaly i never use the new piercing, I think it suck. The old +6 (5% per +) piercing was waaaay better. I just wish Wail would put back the old piercing but I don't think this will ever happend.
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Seven_of_69 wrote:IMO piercing weapons should be shared and copied just like energy. :sbigsmile:
If you look at other servers (e.g. Disastrous Consequences) you'll see that Piercing weapons are a pretty well respected weapon.
DW_FrankyTheFly wrote:
So, if that's the case, why don't make piercing weapons a bit stronger?
No need to make it since the old piercing is stronger then the new one and the old piercing can also be use with triple. Personnaly i never use the new piercing, I think it suck. The old +6 (5% per +) piercing was waaaay better. I just wish Wail would put back the old piercing but I don't think this will ever happend.
The old Piercing and the new Piercing are identical in total damage bonus (30% at maximum).
As far as setting it back to how it used to be - It's happening eventually.
warhead2
1337 Haxor
Posts: 166
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Location: Indiana

[quote="DW_AntI find it unjust to decrease the monsters strength only to keep the monster level down. For x many years, it's been like this, I don't see why it should drop. It's seems to be a bit unfair for all the players who'd played MM earlier should now be at a handicap today. There will always be a low level around. Think about it, when there isn't a low level present, why not bring your low level?[/quote]

There is no decrease, only the stopping of a rampant increase in case only hi levels are thr.

How does this handicap anyone? Stopping monster level from going out the roof only helps everyone.

Sure we can bring a low level in and yup we'd have to and yes we will do that, but that's just a hack of sorts on the server, a crude massage to bend the server operation to our whim. No that doesn't appeal at all to me. Person who comes in like that just has to hide and soak that's no fun, I'd rather play my high level and have fun. I've spent time building the high level so it's what I would want to play rather than trying to hack around some server issue.

I agree with Franky, the server is fine right now and should be for quite some time, b/c low levels are commonly present. But if the day comes that high level players are the norm, then I would hope you would adjust something to make it more playable. As long as monster level spikes are only occasional, it seems fine to me.
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DW_ACY
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warhead2 wrote:There is no decrease, only the stopping of a rampant increase in case only hi levels are thr.
It is not rampant and as was stated earlier if you are just out there ignoring the team aspect and the team dies then the level adjustment is fair. You should not be able to win the wave let alone the map. You do not take into consideration this would apply to Luci as well. I do not believe it can be separated, please correct me if I am wrong, Wail or Ant.
warhead2 wrote:How does this handicap anyone? Stopping monster level from going out the roof only helps everyone.
No, it gives you a victory/the ability to continue the wave/map and to win it. Has anyone ever said you have to win every map? Unfortunately not winning a map is rare and when it occurs everyone is like what happened. I believe winning a map should be a little tougher and a hard fought accomplishment not a race to see who can pawn the most monsters and get the best score, which is what many maps have come too. Just my opinion. I relish the maps that seem to be impossible and requires the entire team to work together and keep lower levels alive. Unfortunate again we have too many maps that allow for the arena/pawn everything in my path. I believe too many think winning the map is a given. Playing in the structure of the game and changing your tactics to account for the rules in place would be a better idea instead of what you propose. not only that the turnover and people finding the server has been on going for 4 years you will still have your low levels and be able to pawn with your supper high level character that you only play.
warhead2 wrote:Sure we can bring a low level in and yup we'd have to and yes we will do that, but that's just a hack of sorts on the server, a crude massage to bend the server operation to our whim. No that doesn't appeal at all to me.
No you are trying to bend the server to your thought's on this. Playing more than one character has been a feature of the server and a benefit. I personally have three that I publicly acknowledge, one for each class, at varying levels. Why, not to bend the rules but because it is fun after being the leading scorer in one classification to also create and kick but with another. It does not appeal to you to bring in a lower level, fine! But know that you will pay the price when you are the last on waves and the monster level is high. I don't complain I chalk it up to the rules of the server.

warhead2 wrote:Person who comes in like that just has to hide and soak that's no fun, I'd rather play my high level and have fun. I've spent time building the high level so it's what I would want to play rather than trying to hack around some server issue.
It is not a server issue it is the way it is, if you are a programmer and can fix the "issue" by all means. But you are not supposed to win every map. Your right you did spend the time but if you are on the server with a lot of low levels and they start to die off then once again deal with the consequence of being the Mr. big bad man high level character.

Not trying to say that things could be made better on the server but this is not one of them.
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Seven_of_69
1337 Haxor
Posts: 321
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Number of times the monster level has been high = countless

Number of times, when there are no double digit levels alive, and players in the low 100's have said the monster level is too high = lots

Number of times the monster level has actually been too high = 0

:sbigsmile:
DW_KarmaKat
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Seven_of_69 wrote:Number of times the monster level has been high = countless

Number of times, when there are no double digit levels alive, and players in the low 100's have said the monster level is too high = lots

Number of times the monster level has actually been too high = 0

:sbigsmile:
Seven_of_69's understanding of how we built and run the servers = Priceless!

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tasty
Camper
Posts: 86
Joined: Thu Jan 01, 2009 4:57 am

I used to care alot for this monster levels high spike. Now i dont, it doesnt make a big difference. As the monsters still kill with low level alive.

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DW_WailofSuicide
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Personally I think monster adjustment factor is pretty dumb, but without it the server would either be (a) not challenging for medium-high levels, or (b) even more overwhelming for low levels.

Just an FYI based on the current monster adjustment factor - The lowest level alive would have to be 200 for monsters to even be on-level with most players in terms of DB/DR. Only once monsters pass level 200 do they even start accumulating bonuses.
Anonymouse
1337 Haxor
Posts: 179
Joined: Sat Aug 01, 2009 7:35 pm
Location: Ithaca, NY

Obviously, you will get more xp then usual, leading to more higher levels.. sometimes it's good, and sometimes it's bad. But the leading thing is that there will always be a noobie that "protects" you.
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krneki
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Joined: Wed Sep 02, 2009 11:31 am

Well, it's already happening, more often on 1st server.
Few (4,5,6) players playing a non-hiding map, all high level (lowest around 180) - monster's damage reduction too high - what's the point?
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