I have no idea what Ant is talking about, I tried all paths, and most of them got me killed :sbigsmile: There were enough movers, but they just kept killing me :stongue: .
I really liked this map, and won't mind playing it on the DW server. Didn't find a secret room, it was just an simple arena, with some tricky paths at the sides.. :smmm:
When I read the maps name I tought it was some kind of underwater giant aquarium of some kind, but love the map. Its to hot :swhew:
DM-Underworld-Battle-Arena (Map)
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- 1337 Haxor
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- 1337 Haxor
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Exactelly, that's the whole purpose of the map... is to get you killed!I have no idea what Ant is talking about, I tried all paths, and most of them got me killed :sbigsmile: There were enough movers, but they just kept killing me
What Ant was saying is that, it's about time someone made a challenging map, that will make it harder to survive.
this map is definetivelly NOt a walk in the park, and that play time is officially over kiddies.
Thank you, glad you like it.I really liked this map, and won't mind playing it on the DW server.
It's the only thing a mapper asks in return, is that after long hours, and sometimes days of making a map, the players apreciate the work and time we put into it, and say: I like the map. that's a very pleasant feeling and encourages us to make more maps.
Oh trust me, it's there... the reason i wont tell you where it is, it's cause then it's no longer a secret.Didn't find a secret room, it was just an simple arena, with some tricky paths at the sides..
you will have to find out for your-self.
Erm... I don't know what enclined you to think that the map was under water... Underworld = Fire = Hell.When I read the map's name I tought it was some kind of underwater giant aquarium of some kind, but love the map. Its to hot :swhew:
But hey, if you want an Underwater map, I can do it.
Even with the gravity volume, so it feels like you're actually under water.
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- 1337 Haxor
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UEd it is.. :stongue:Oh trust me, it's there... the reason i wont tell you where it is, it's cause then it's no longer a secret.
you will have to find out for your-self.
I tought of something like Underwaterworld where you go through these tunnels, and secrets where you can go in the water, to a cave or something. Kinda like this:Erm... I don't know what enclined you to think that the map was under water... Underworld = Fire = Hell.
But hey, if you want an Underwater map, I can do it.
Even with the gravity volume, so it feels like you're actually under water.


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- 1337 Haxor
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Heads up, creating glass domes could be a huge pain in the butt.
Unless you're just sticking with linear hallways, but that can't be too much fun.
Unless you're just sticking with linear hallways, but that can't be too much fun.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
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This map seems pretty good gameplay wise. The secret is better, but we found some visual problems you don't have to correct them, but it's recommend you do so.
- Some of the walkways aren't aligned properly, and they aren't the traps, too.
- The fire emitter that works offline, fails during net play. Just like what you did with Soul Temple, you'll need to convert this emitter to mylevel.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
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- Joined: Tue Sep 08, 2009 1:21 pm
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Hi Ant,
1- Can I leave the platforms as they are?
I meant to place them that way, to keep people guessing which are traps and which are not.
But if you want me to align them better, that's not a problem.
2- Can you explain how to make the emitter again?
I forgot how to do it, and didn't copy the text into a notepad, so I can't access it.
I will copy and paste it this time for future reference.
3- Updates:
I will add Name Volumes, so I can name areas... other than that I will leave it as it is,
Unless you think it's better to add more ground areas, like some players sugested.
1- Can I leave the platforms as they are?
I meant to place them that way, to keep people guessing which are traps and which are not.
But if you want me to align them better, that's not a problem.
2- Can you explain how to make the emitter again?
I forgot how to do it, and didn't copy the text into a notepad, so I can't access it.
I will copy and paste it this time for future reference.
3- Updates:
I will add Name Volumes, so I can name areas... other than that I will leave it as it is,
Unless you think it's better to add more ground areas, like some players sugested.
I can't really describe where the misalignment occurs (naming your map into sections will help this ;)
I guess it may not be too serious of a problem, but know that people may find that as a mistake in your map.
Use this link to help you to make the emitter work online.
Adding some more ground area doesn't seem like it would hurt. Specially some Z action will be neat. Right now the map is really flat, and Z action will give players a reason to look up/down.
I'm curious what you have in mind.
I guess it may not be too serious of a problem, but know that people may find that as a mistake in your map.
Use this link to help you to make the emitter work online.
Adding some more ground area doesn't seem like it would hurt. Specially some Z action will be neat. Right now the map is really flat, and Z action will give players a reason to look up/down.
I'm curious what you have in mind.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
I have a few ideas...
I could make a spiral cat walk, or a mover leading to the top, and place some sort of floating bunkers in there.
Alternatively, I could place random platfmorms, and place jump pads leading to eachother, all the way to the top.
Yeah, I think I will place the Jump pads.
...or maybe all, and about half way to the top, I can place two constant looping movers, in which you would have to jump from one to another to get from one side to the other, so you can access the other platform leading to the top.
I want to add some more traps too, so I can make a tunnel, in which you have to cross to get to another room, and place a spikes trap, so if you step on a trigger, the spikes close on you, and kill you.
Maybe place a platform made of metal grid (Grates), on the very top and make it an action zone too.
...or is that too much?
I could make a spiral cat walk, or a mover leading to the top, and place some sort of floating bunkers in there.
Alternatively, I could place random platfmorms, and place jump pads leading to eachother, all the way to the top.
Yeah, I think I will place the Jump pads.
...or maybe all, and about half way to the top, I can place two constant looping movers, in which you would have to jump from one to another to get from one side to the other, so you can access the other platform leading to the top.
I want to add some more traps too, so I can make a tunnel, in which you have to cross to get to another room, and place a spikes trap, so if you step on a trigger, the spikes close on you, and kill you.
Maybe place a platform made of metal grid (Grates), on the very top and make it an action zone too.
...or is that too much?