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Re: DM-Nelson's Souvenier Shop (Map)
Posted: Thu Jan 21, 2010 2:17 pm
by Nelsoncarmo26
[s]...unless, i make a separate small map, use a table mesh, just place some meshes on the table, and use the current one as the sky box, just like 8 moves.
But if that's not appealing then,[/s]
Never Mind... playability just came to mind.
consider it scraped.
Re: [Map] DM-Souvenier Shop
Posted: Wed Jul 28, 2010 6:54 pm
by Nelsoncarmo26
New and improved version.
A lot of changes have been made... check it out.
http://www.filefront.com/17154592/DM-So ... op-V1B.zip
Re: [Map] DM-Souvenier Shop
Posted: Mon Aug 02, 2010 10:24 pm
by DW_Ant
The lighting is nice, but you still didn’t change the gameplay completely. The main problem with this map is the size and the lack of gameplay. It’s a giant box. Players will have low frame rates rendering all monsters and projectiles. This cannot be.
Re: [Map] DM-Souvenier Shop
Posted: Tue Aug 03, 2010 5:50 am
by Nelsoncarmo26
What did the author of waiting room did to resolve that problem?
Do all the static meshes resolve this?
Perhaps placing a table and chair meshes in the middle of the room, with some more decor will resolve the problem?!
Re: [Map] DM-Souvenier Shop
Posted: Wed Aug 04, 2010 2:25 am
by DW_Ant
Nelsoncarmo26 wrote:What did the author of waiting room did to resolve that problem?
Do all the static meshes resolve this?
Perhaps placing a table and chair meshes in the middle of the room, with some more decor will resolve the problem?!
Ah so you do recognize a similar map. We don't need identical/similar maps to be on the server. To go on further, I don't think we need a giant box map. We got enough of those already. Perhaps it's time to further your mapping experience?
More static meshes doesn't sound like it'll improve the gameplay. Decorations and visual appeal do not directly affect gameplay. The greatest facet that affects gameplay is the flow of the map. It needs a different layout and a great reduction in size.
Re: [Map] DM-Souvenier Shop
Posted: Wed Aug 04, 2010 6:36 am
by Nelsoncarmo26
Perhaps a "Real Time" meshes, so to speak... provabley making a shop with separate rooms and sections, in which will be normal size for the characters, and everything is normal sized...