New Monsters. Concern on two of them.
ok, thanks for the info. let's all have a brief moment of silence to mourn the passing of the sandwich guy. we will miss him :salute:, but still r glad he can't hurt the server (nor our heads?) anymore :sclapping:
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Wanted on 1000 planets for mass destruction of alien life forms!
Wanted on 1000 planets for mass destruction of alien life forms!
You kidding me? Those monsters were poorly constructed. I didn't like them there since their second day in MM.warhead2 wrote:ok, thanks for the info. let's all have a brief moment of silence to mourn the passing of the sandwich guy. we will miss him :salute:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
yea but dude .. they threw sandwiches .. how cool was that...never got old for me...maybe we could get a new titan that throws tacos (muruhahaha) :sgiggle:
Warning: Incoming Warhead!!
Wanted on 1000 planets for mass destruction of alien life forms!
Wanted on 1000 planets for mass destruction of alien life forms!
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Now that I've played about 15 maps over 3 different classes with the new monsters I am in agreement with Franky and Ant's posts. Those suggestions or a close facsimile would make the waves more balanced.
There is basically not enough adren contained within the monsters per wave. The number of flying monsters is overboard.
I've seen much more link spamming already as lower lvl AMs are giving up on making energy weps and making an infinite link and spamming.
Just to be clear - Thank you for the servers and ClanDW's continued effort on them.
There is basically not enough adren contained within the monsters per wave. The number of flying monsters is overboard.
I've seen much more link spamming already as lower lvl AMs are giving up on making energy weps and making an infinite link and spamming.
Just to be clear - Thank you for the servers and ClanDW's continued effort on them.
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AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
AS-Cubes4All > AS-TorlanEvolution > AS-OpportunityKnocks > AS-BP2-AcatanaEvolution
i like the fact that there are more flying monsters around. its much more difficult hitting something small and flying around (waillords/seekers) than a monster that is huge and walks around (titans/queens). cant just go out and hit huge targets with an energy anymore sustaining globe/trip for long periods of time. adapt for the time being. the last few waves are fun and semi-tough in my experience. waves 1-9 feel like regular invasion. cant wait to see whats next (hopefully no dinos)Wine_Flu wrote:There is basically not enough adren contained within the monsters per wave. The number of flying monsters is overboard.
http://clandw.org/forums/11/2248?start=10DW_Mobius wrote:Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.
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Yes I like wave 15 too. I just don't want any shrikes in it and one species of waillord insteed of 2 would be enaugh. Wave 7 is also very good too.I like wave 15. I'm in agreement with pretty much all the other stuff.
Please leave 15 as is. Ruthless as it should be
I think taugh that wave 5,6 and 8-12 need more rewarding-strong monster ans less flying and week ground monsters. And wave 13 and 14 need less electric slith and flying creature so make the energy flak usefull for someting. It is currently almost impossible to gbobe in those waves ATM.
I got the reflex of the fly, now catch me if you can!
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I just tried the Dino pack @ home computer playing solo with bots.
The Dinos are way too weak, and get killed with one shot.
I tried to tweak them using satore's Monster manager, but it didn't make any difference.
I set strenght, speed, and everything else to 5, and even confirmed that the provability of the settings to work was set to 1=enable... and still nothing.
I will be removing them later.
As much as I like different monsters, but the dinos are useless, and not at all-a challenge.
the dragons are more a pain in the butt than the dinos.
The dragons don't have a lot of health, but they are very difficult to kill.
You should do the same, and remove them... keep just the T-rex and Spinosaur, if you can make them a challenge.
I now have to look for more monters to replace two waves worth of monsters.
Anyone know of any decent ones?
I would like the mole/mammoth thingy pack, but can't find it.
I already have the Doom monsters, they are awesome.
you should use them on the server.
The Dinos are way too weak, and get killed with one shot.
I tried to tweak them using satore's Monster manager, but it didn't make any difference.
I set strenght, speed, and everything else to 5, and even confirmed that the provability of the settings to work was set to 1=enable... and still nothing.
I will be removing them later.
As much as I like different monsters, but the dinos are useless, and not at all-a challenge.
the dragons are more a pain in the butt than the dinos.
The dragons don't have a lot of health, but they are very difficult to kill.
You should do the same, and remove them... keep just the T-rex and Spinosaur, if you can make them a challenge.
I now have to look for more monters to replace two waves worth of monsters.
Anyone know of any decent ones?
I would like the mole/mammoth thingy pack, but can't find it.
I already have the Doom monsters, they are awesome.
you should use them on the server.
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The ones on the dw servers have been modified via the ini like health etc
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The Dinos are meant to be tweaked with the DinoFactFile.ini. You can configure basic things like health, speed, damage and so on using this. Although the changes I am looking at doing to make these guys more suitable for MM are at least in some cases requiring some custom coding.