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Re: ONS-Downtown (UT3 port)
Posted: Tue Oct 26, 2010 5:02 pm
by Sanch3z
I've come up with a node link that may be better for 32 players. I still have to finish the changes.
* there are 2 node paths you can take to attack the enemy core.
* tank node functions as it does in UT3, standalone.
* in the screenshot, the new nodes at the top are inside of new buildings that are not in the UT3 version.
Not sure when I will have a playable version ready but I will post here first. This version of the map will be made exclusively for DW Spam Viking server and be named something like ONS-Downtown_DW or something like that. :ssmile:
Re: ONS-Downtown (UT3 port)
Posted: Wed Oct 27, 2010 4:12 pm
by DW_KarmaKat
Heya!
Most excellent!! Finally had a chance to run through it yesterday. I agree...pretty small for 32p ONS, but the additional two nodes will help to spread peeps out a bit more..should be good! :) Honored that you're making an exclusive edition for us! :cheers: :salute: :cheers:
The specials are awesome! What a great way to freshen up ONS!
Bot pathing...was actually pretty amazing...had a scorp driver accurately navigate his way from base, through the storm sewer trench and up the other side. :D I did notice bots having difficulty with the roadblock/ramp..vehicles were piling up there like a use car lot! LOL! Also..they seemed to get stuck frequently when trying to fly mantas into and out of building openings..some of those are pretty tight quarters. But overall, pathing was good enough to keep me hopping. :)
One of the best ports of UT3 maps so far! Love it!
KKat

Re: ONS-Downtown (UT3 port)
Posted: Thu Oct 28, 2010 1:10 pm
by DW_Ant
I admire your support, Sanchez!
Your contribution to SV and to the community shouldn't go unnoticed.
Re: ONS-Downtown (UT3 port)
Posted: Sun Nov 07, 2010 3:52 pm
by Sanch3z
32 player Death Warrant version now available in first post of this thread.
The main concern is performance with 32 players. If the map lags I may have to sacrifice some of the visuals which would consist of removing some poly intense UT3 static meshes.
Enjoy :scool:
If anyone is interested in the version of this map that was more of a replica of the UT3 version it can be found here:
http://utforums.epicgames.com/showthread.php?t=749675
Re: ONS-Downtown (UT3 port)
Posted: Tue Nov 09, 2010 11:54 pm
by DW_KarmaKat
Sanch3z wrote:32 player Death Warrant version now available in first post of this thread.
The main concern is performance with 32 players. If the map lags I may have to sacrifice some of the visuals which would consist of removing some poly intense UT3 static meshes.
Enjoy :scool:
I have it in hand...will be putting on the ONS test server shortly. Things have been a little slow around here lately...but sometime between now and the end of the week should see some testing. :)
KKat

Re: ONS-Downtown (UT3 port)
Posted: Wed Nov 10, 2010 5:39 pm
by Sanch3z
no rush and thanks KK :ssmile:
Re: ONS-Downtown (UT3 port)
Posted: Mon Nov 22, 2010 1:10 am
by DW_Ant
We can't look at it because we're missing a package. This is what we're reading from the editor crash log:
Cmd: MAP LOAD FILE="C:\Unreal Anthology Mod\UT2004\Maps\ONS-Downtown_DW_b1.ut2"
Log: New File, Existing Package (Package myLevel, Package ONS-Downtown_DW_b1)
Log: Failed to load 'OnslaughtSpecials2': Can't find file for package 'OnslaughtSpecials2'