This.TigerRaptorFX wrote:I honestly see no reason to change the monster levels.
Maybe in the HUD there could be a blinking light when its 3 or less alive.
This.TigerRaptorFX wrote:I honestly see no reason to change the monster levels.
FWIW I have an alias to to show the score screen only when TAB is pressed. It's much easier and more convenient than toggling F1 on and off in the fray.warhead2 wrote:... i still was having to constantly hit f1 to see how many were left.
Code: Select all
[Engine.Input]
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Aliases[25]=(Command="ShowScores|OnRelease ShowScores",Alias="ScoreToggle")
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Tab=ScoreToggle