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Re: DW Monster Roster
Posted: Sat Apr 14, 2012 6:58 pm
by Azmodan
So there is no set difference between the green raptors on devine and the tech raptors that rape the shit out of everything?
Well I guess pictures of the different raptors will be enough, they 1 hit kill everything and the HP is based on players anyways. No need to make different pages for them like for the Skaarj.
Does that look satisfying btw?
http://dwmonstermash.pbworks.com/w/page ... Cow%20(ME)
Yeah I know not really the most important monster but it is first in the list :stongue:
Re: DW Monster Roster
Posted: Sat Apr 14, 2012 7:09 pm
by DW_Ant
There's no difference between a green, blue, or black raptors.
The black raptors at the end of Divine are tough since the mapper set their health and damage and speed modifiers beyond the defaults.
Nice job on the trimming around the Nali Cow.
Wouldn't trimming around every single monster take forever though? Got about 170+ monsters to go.
Re: DW Monster Roster
Posted: Sat Apr 14, 2012 7:31 pm
by Azmodan
*cough* Necro does the pics *cough*
:srofl:
I don't know about the white background, it seems a bit boring to me. I was thinking more in terms of this:
http://dwmonstermash.pbworks.com/w/page/47577562/Titan
But it is true that it fits in with the white of the page, looked a lot more boring when I was only looking at the picture on my computer.
Re: DW Monster Roster
Posted: Sun Apr 15, 2012 1:00 am
by necro
DW_Ant wrote:There's no difference between a green, blue, or black raptors.
The black raptors at the end of Divine are tough since the mapper set their health and damage and speed modifiers beyond the defaults.
Nice job on the trimming around the Nali Cow.
Wouldn't trimming around every single monster take forever though? Got about 170+ monsters to go.
I built a map with a matte green texture on all the walls, floors, ceilings.. I turned on unlit, and set a high zone brightness. I have a photoshop action that I created that selects the colour, removes it, trims it up then exports a jpg and a psd...
Doesn't take much time at all, the time taker is creating the map to spawn each monster...