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Re: How to change monsters...

Posted: Wed May 23, 2012 3:03 am
by poompoom500
:sspeechless: DW_WailofSuicide,
What's your objective in editing this file poompoom?
I wanted to be able to make changes to the DW...u files so as I can make the right monsters APPEAR in my maps when I play the maps in my computer. At the present, the only monsters that appear when I play from my computer are the Kralls when they're supposed to be Aliens (like Drones, Facehuggers, etc...). The monsters appear as what they should be ONLY when I am playing at your server.

Re: How to change monsters...

Posted: Wed May 23, 2012 1:11 pm
by DW_Ant
I looked at the mapper's monster roster config file and it should spawn you other OSM monsters. In your case you should have spawned a Razor Fly for a Chestburster instead of a Krall.

Can you spawn any OSM monster? If you can't spawn a Skaarj or Warlord, then you need to configure your DWMonsterRoster.ini file.

Re: How to change monsters...

Posted: Fri May 25, 2012 9:34 am
by poompoom500
:swondering: To DW_Ant,
Can you spawn any OSM monster?
Question. Is OSM the monster package for SmartMonsterPackSample.ScriptedSmart...?

Re: How to change monsters...

Posted: Sun May 27, 2012 12:32 pm
by DW_Ant
poompoom500 wrote:Question. Is OSM the monster package for SmartMonsterPackSample.ScriptedSmart...?
If you can run the SmartMonsterPackSample package, you have the OSM monsters. If you can't spawn OSM monster then it's your DWMonsterRoster.ini that's not configured correctly.

Re: How to change monsters...

Posted: Wed Jun 13, 2012 5:44 am
by poompoom500
:scool: To DW_Ant,
If you can't spawn OSM monster then it's your DWMonsterRoster.ini that's not configured correctly.
As per posted, the revision on the DW_MonsterRoster.ini is being done. But there is a problem, need the right code. Below is what I typed in for adding monsters to the DW_MonsterRoster.ini:

Code: Select all

MonsterTable=(MonsterName="NaliCow",MonsterClass=Class"OSM.NaliCow")
MonsterTable=(MonsterName="Pupae",MonsterClass="OSM.Pupae")

MonsterTable=(MonsterName="NaliRabbit",MonsterClass="SatoreMonsterPack.NaliCow")
MonsterTable=(MonsterName="Nali",MonsterClass="SatoreMOnsterPack.Nali")

MonsterTable=(MonsterName="Archvile",MonsterClass="DoomMonsters.Archvile")
MonsterTable=(MonsterName="Boney",MonsterClass="DoomMOnsters.Boney")

MonsterTable=(MonsterName="ToxicSlith",MonsterClass="WOSMonsters.ToxicSlith")

MonsterTable=(MonsterName="Egg",MonsterClass="Xenomorphs.Egg")
MonsterTable=(MOnsterName="Facehugger",MonsterClass="Xenomorphs.Facehugger")
MonsterTable=(MonsterName="Chestburster",MonsterClass="Xenomorphs.Chestburster")
MonsterTable=(MonsterName="Gnat",MonsterClass="Xenomorphs.Gnat")
MonsterTable=(MonsterName="Stryker",MonsterClass="Xenomorphs.Stryker")
MonsterTable=(MonsterName="Drone",MonsterClass="Xenomorphs.Drone")
Am I doing it right?

BTW (By the way), I double checked your monster *.u files list - 78/4020, with the ones I have in my computer and I have almost all of them except U1Pawns.u. But I got that from the REDIRECT site - http://ut2004-redirect.psyomnius.com/, and decompressed it to my Unreal Tournament 2004\System folder. So that makes my list complete.