Posted: Mon Oct 02, 2006 4:48 pm
I'm going to be looking at a couple of the maps in the download section. I can't wait to get started on one of them. I am not familiar with several of the ones listed.....
Snail Mail ...I don't know if there is anyway that I can send you one of those.. I don't know how much they will compress.
Wraith did this version hmm? I had no idea. In any case, it's been awhile since I played this map (I do remember it kinda - this is the one that has the wavey, sparking type "things" waving about each vehicle spawn point yes?) so I'll grab a copy and give it a look to see if any obvious problem issues pop up at me.ToxicWaste wrote:Actually I will make special mention of a couple of maps because I am readily familiar with them.
1. http://www.clandw.com/Download/index.ph ... E-32pB.exe
This map is perhaps the most gorgeoous map I have seen. Wraith poured his heart into optimizing this map at my request. He did a masterful job. Unfortunately, the game play is not there. It may be just TOO big. Does it need more nodes? Does it need to have areas cut out to make it smaller? I especially ould like to hear Urtho's input on this map and if it is salvageable.
I love the look of this map as well. Blew me away the first time I played it - the skybox is amazing. Sadly I have to agree that the gameplay isn't really there in the maps current form. I've tried various link setups with this one and they kinda work... but only to a point. The problem is that the high cliffs and low valleys of the terrain funnel players along only a few obvious routes making defense easy for most nodes - when attackers only come at you from one or at most two directions it's pretty simple to hold a node vs anything but the overwhelming numbers that you don't see happen very often in public server play.2.http://www.clandw.com/Download/index.ph ... eRedux.exe
Again, another very pretty map with gameplay that stinks beyond belief. I don't think it's a simple as a node layout change.