ONS-ConcealedRespite2

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Wraith fixed it on his machine, i think the bot paths just needed to be rebuilt.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

DW_Hornet wrote:Wraith fixed it on his machine, i think the bot paths just needed to be rebuilt.
Ah, ok. It's possible that my Build All settings do not have rebuilding paths set up currently, didn't bother to check before I did my last Build All and uploaded it.

Good to know I won't be needing to repath the level, heh.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Responding to Urtho's comments:

2. You're right, they're not that useful. No one's forced to use them, though, so I don't consider it a big deal. I might change them later on, but for the time being I left them where they were.

4. Tunnels are on both sides of the map (but not both sides of both middle nodes). Adding tunnels to the other side of the middle nodes would lead directly to the new primaries I added. I thought that was a bad idea considering how little area those nodes have to move around in, and I think it would also encourage spawncamping those nodes. I could possibly add a more elaborate tunnel system and put the new primaries inside that tunnel system, but that's probably more work than I want to do with this map.

5. The water is purely decorative, so I don't see a problem with it.

6. Yeah, the criss-cross is a little weird, but the new primaries and the middle nodes are too close for a direct link to work well, in my opinion.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Ok... Changes and fixes and so on:


- Lowered the cores so they are partially sunken in the structure. The top is still visible, but it's a more difficult target to hit from a distance.
- Added 3 shields (Paladin shield mesh) around the visible top of the cores. The 3 shields rotate around the core and deflect incoming fire, making it difficult to successfully hit it from a distance.

-Moved a primary node and restructured some terrain so that it is no longer visible from a base turret.

-Redid a lot of the side tunnels that lead to the middle nodes. They're a bit prettier now and navigate somewhat smoother.
-Added Health pickup to the tunnels
-Added blocking volumes to the tunnels to prevent vehicles from entering them.




Currently I'm experiencing two issues that are holding up my putting this map up for download:

1. Bot pathing is fubared. I've specifically rebuilt the pathing network on this so I don't know what's going on. Wraith, can you tell me what you did to fix this?

2. I'm getting a weird issue where the link setup for the map is enlarged about 400%, covering the screen. Never seen this before, am asking around about it.

Once I get these resolved I'll upload it.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Oh man, I can't wait to see the core layout. That sounds WAY COOL.

Rich (TW)
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Alrighty, spent some time on this getting stuff resolved. Pretty sure that everything is working correctly as far as the minimap and pathing.

If you're so inclined to test it out,

http://www.wailofsuicide.com/projects/O ... 2pRC1d.zip

Let me know if there are any problems, if not I think it might be ready to go up on the server for real playtesting.
Urtho
Camper
Posts: 96
Joined: Sat Jan 07, 2006 12:00 am

Downloaded and was ready to comment, but it doesn't show up in the map listing. Gametype wrong or something again?
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- I just downloaded it , its looking nice .. I think is missing the file onsenhancedarsenal.xxx thats why urtho wont see it , I was able to play it tru Ued- And yes nice work .. now we just need the optimization part to work on because the most i got was 30fps and 14fps when loaded with 31 bots - :albino:
..:: Sworn to a Secrecy ::..
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==||+ Beast Of Blood +||==
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Hmmm, thanks for taking a look at it, going to dig in here and see what I can figure out to get this thing playable for you guys.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Temporary release...

I've contacted the author of this map concerning revisions to ConcealedRespite, but he's yet to get back to me with any work he's done on it. Here's the latest version that I've done to try and make this work with 32p. File dependency issues from the d version should be gone now.

ONS-ConcealedRespite2-32pRC0e
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