Maps for invasion server

Check out Death Warrant's Invasion Server
zeus
1337 Haxor
Posts: 965
Joined: Wed May 03, 2006 11:00 pm
Contact:

Ok, thanks.
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

Some of the maps like Dust2k5 I want to mod by adding a few more playerstarts so the creatures spawn in more locations, and removing some of the blocking volumes so you can get on the roofs on some of the buildings and perhaps giving the ability to go into more buildings too....

I hope Toxic will let me put maps on this server so I can listen and implement changes to the maps to make invasion even more challenging and enjoyable for those who like this gametype.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Thanks for the feedback guys. I've been crazy busy on my trip.

Cheap: Setting up FTP would be great. I can include a map and if it doesn't show in the web admin list, I know it's missing something. No biggie.

Bean: Thanks for the links!

Wraith: You got it. No problem.

Rich (TW)
zeus
1337 Haxor
Posts: 965
Joined: Wed May 03, 2006 11:00 pm
Contact:

I have noticed that the maps that seem to be popular where I play are ones that tend to be wide open. They also have a spot or two where people can hide.

The really complicated maps with hidden stuff tend to be a bit difficult. It really sucks getting stuck in between walls (in a thin corridor) with 5 monsters.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

zeus wrote:I have noticed that the maps that seem to be popular where I play are ones that tend to be wide open. They also have a spot or two where people can hide.

The really complicated maps with hidden stuff tend to be a bit difficult. It really sucks getting stuck in between walls (in a thin corridor) with 5 monsters.
Goto the UI servers and pick amazing gardens.
AJAXX
Camper
Posts: 78
Joined: Fri Feb 10, 2006 12:00 am

Agreed, Zeus.

I think the best maps are exactly what Zeus described, with lots of open space with a few nifty hiding places. Mini-me maps called Diner and Dorm Room are good examples.

Maps with these features really help stress the RPG element. When the monsters get tough, everyone usually moves to the hiding places. The Adren Masters give everyone Infinate Link Guns and other goodies, the Weapons Masters link up and shoot down the titans and queens and Lucis, and the Medics run around healing everyone. It works out really well.


On that note, I would like to request that the ability to become a Vehicle Master be disallowed for the DW server. Vehicle Masters have the ability to spawn vehicles that only they can use, thus dominating the map and annoying the heck out of everyone else. I think the DW should only have Adren Masters, Medic/Monster Masters, and Weapons Masters.
KarmaKat wrote:AJAXX = SVA Papparazzi!!! LOL!! Nice job!
Bean
1337 Haxor
Posts: 252
Joined: Fri Jul 07, 2006 11:00 pm
Location: Po-dunk Idaho

The Vehicle Master is something that Sonic added on the Unrealinsanity server and is not part of the standard DruidsRpg mod so there shouldn't be any worries.
"Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -- Bill Waterson in Calvin & Hobbes
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Vehicle masters wont be too bad if they weren't allowed to spawn the SPMA, Use artifacts on vehicles, and be able to get roadkills. If you take all that away there is no point in being one however.
DW_Nutcracker
DW Clan Member
Posts: 165
Joined: Wed Oct 04, 2006 11:00 pm
Location: The Moon (Wish you were here!)

Amazing Gardens....

I actually wouldn't mind playing it if the map maker does do the changes that he said he would do last night.


:laughing6: Hornet had the most useful & interesting suggestions for him>
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Die in a ditch?
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