Right, currently the MP5 is at
25 dmg x ~6 = 160 DPS
Whereas Link Primary is
30 dmg x 5 = 150 DPS
Whereas the Minigun is
7-8 x 15 = 105-120 DPS
I'd like to drop the MP5 down to about 20 damage per bullet -- That might be a little strong but I don't think it's altogether that overpowering. The real issue (IMO) is more that the infinite weapons ignore one of the balancing factors that's built into rapid-fire weapons like the MP5/Minigun or noob-ghey weapons like the Mine Layer -- Ammo scarcity. There's really no way to completely eliminate the way Infinite weapons change the weapon dynamic without taking them out altogether, and I'm certainly not volunteering for that job.
New changes
the mp5 IMO is a 'dream' weapon. it has strong rapid fire and rocket altfire. one weapon really has everything you need. triple the fire rate and as the numbers display rather clearly, it becomes a no brainer.
I, nor i bet anyone else, don't have a problem with high lvl characters owning the playing field. but on ui, i could keep up with 200 level players with my mer 60th. a medic (nightwof) with the mp5 was taking literally ALL the points with his what... 130 lv char? it wasn't the player, it was the weapon.
I'm not so sure that both mp5 removal and weap speed nerfing were necessary, but it'll certainly help.
the bottom line tho is that the real solution is to complete the gametype. it has several balancing factors that need to be addressed, not to mention general work. but until a scripter steps forward to work on these bits as well as add our skill ideas and play tweaks, we're going to have to glom any 'solutions' on externally and make them fit asbestos humanly possible.
I, nor i bet anyone else, don't have a problem with high lvl characters owning the playing field. but on ui, i could keep up with 200 level players with my mer 60th. a medic (nightwof) with the mp5 was taking literally ALL the points with his what... 130 lv char? it wasn't the player, it was the weapon.
I'm not so sure that both mp5 removal and weap speed nerfing were necessary, but it'll certainly help.
the bottom line tho is that the real solution is to complete the gametype. it has several balancing factors that need to be addressed, not to mention general work. but until a scripter steps forward to work on these bits as well as add our skill ideas and play tweaks, we're going to have to glom any 'solutions' on externally and make them fit asbestos humanly possible.
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Did you take into account that the medic weapon is also a +2 adding another 20% damage to it .
If the MP5 would have stayed like it was you wouldn't of been having fun for long . It was chewing up the monsterz faster then the server could spit them out , increasing the monster count with this weapon in play would only increase the stat points for the medic using it .
This really should have been taken care of weeks ago , but a certain indivijual decided to keep his mouth shut and use it to his advantage,pimping his stats , until somebody else brought it ot light . IMHO this person should be docked 5 levels,atleast , for taking advantage of a situation . :clown:
If the MP5 would have stayed like it was you wouldn't of been having fun for long . It was chewing up the monsterz faster then the server could spit them out , increasing the monster count with this weapon in play would only increase the stat points for the medic using it .
This really should have been taken care of weeks ago , but a certain indivijual decided to keep his mouth shut and use it to his advantage,pimping his stats , until somebody else brought it ot light . IMHO this person should be docked 5 levels,atleast , for taking advantage of a situation . :clown:
