Map Project

Check out Death Warrant's Invasion Server
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Your 2 cents are appreciated,

Reason i was thinking of teles is the diffrence between all the rooms.

Like reload's is a ice tomb.

Boss's is a Ancient aztec cave or summit.

Mine is like a Techno Jungle.

Dunno about shards or yours yet.

So if we got like 5 diffrent looking rooms attatched to a neutral zone via hallways, it may look a bit stupid.

Will have to see what you and shards send till we all decide on the connections.
ImageImage
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Mine's an arena with stadiums n stuff, and it would be very easy to connect with a warp zone or corridor.
Image
I love the smell of UnrealEd crashing in the morning.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Ya i dont mean in a ease sort of way, i mean in a attractive way.
ImageImage
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

superchav wrote:Your 2 cents are appreciated,

Reason i was thinking of teles is the diffrence between all the rooms.

Like reload's is a ice tomb.

Boss's is a Ancient aztec cave or summit.

Mine is like a Techno Jungle.

Dunno about shards or yours yet.

So if we got like 5 diffrent looking rooms attatched to a neutral zone via hallways, it may look a bit stupid.

Will have to see what you and shards send till we all decide on the connections.
I can fix that problem! You just worry about connecting the rooms & formatting the neutral zone. Leave the appearance transition to me. I got plenty of ideas in making the strangest two rooms bond nicely >:)

Don't worry how it'll look stupid, I'll fix that :D
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Im sorry for doubting your ownage mr.boss :D
ImageImage
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

D2Boss wrote:Still missing the Ballistic resources. When will those be up?
This question still stands.

Also,
have we decided on the skyboxes yet?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Waiting for all contributions before going into details.

Ballistics will be up'd with the full map.
ImageImage
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

I know this isn't specifically for the project, but I've had this annoying bug for as long as I can remember in UEd (at least for UT2004). When I load up the game via the play button in UEd, the screen's much darker than it is usually. But, if I go into the menu and touch any of the brightness/gamma/contrast settings it goes back to normal. I've tried changing the inis but to no effect. Is this just on my computer, or is it normal?

P.S. I won't be needing a skybox as far as I can tell.
Image
I love the smell of UnrealEd crashing in the morning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Something is weird with the gamma between the editor & the game, itself. I think I did is that I just raised the gamma on the game, but then the editor will appear extra bright. I got use to of a bright editor.

To be honest, I don't really know what's causing it, but I'm pointing my finger at the gamma :P

Try messing with UT 2k4's display settings, maybe you can find a setting you're confortable with.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

What you need to do is make a short-cut to the editor program, then insert a -nogamma and you won't get the overly bright screen. The editor uses the gamma setting that you use in-game, so when editing, it is alot brighter than what you need it to be.

This is what I have under the uteditor shortcut I have on my desktop, this line is under "target"

C:\UT2004\System\UnrealEd.exe -nogamma
Post Reply