Re: Any news regarding the status of the server?
Posted: Thu Aug 01, 2013 1:28 am
But IS it an attacker? The crashes occurred mostly just before till just after the map voting. Also, just before it crashes, Stat Net tells me that I recieve Unorderd packets(packets that aren't the same as how they were sent when they arrive at the server), this indicates that it could be a calculation problem in the server or the dedicated engine. I heard of servers with a similar problem, They were all talking about something called servertravel:
it might sound simplistic, but you will never know without checking
in ut2004.ini in tcp section
the servertravel=4 set to 0 or 2 and this bug will quit you
(Source: http://forums.beyondunreal.com/archive/ ... 69996.html)
Also, I read that commands like: Changename, changecharacter and changeclass can cause serious issues with the server engine, how or why that is, I do not know, but it is worth checking.
Maybe a stupid question, but did you try to reinstall the data? Clear caches? etc. Basic fixes never hurt, just make sure to backup:)
However, If it really is an attacker, it is either a 10 year old with no life. Or someone who is using the server as a tether to attack subservers. If it is the second option, it would be clear by now, as UT still actively monitors these kinds of hackings and shuts down any connection to the servers IP adress. If it were a DDos attack, we would experience massive lag before the constand crashes, but this did not happen(Stat Net shows normal numbers, but a second before it crashes, I recieve 2 to 4 unordered packets. It just went POOF after that and we could not do anything else the Simulation, which crashed after every 2 mins without lag as warning. I found 2 more sites with useful info(perhaps) about these kind of issues.
http://www.d3scene.com/forum/unreal-tou ... rvers.html
On the page of the link there are possibilities on how to easily attack a server, maybe you'll get leads from this info.
http://www.gamearena.com.au/downloads/d ... -for-win32
Contains Core.dll and engine.dll fixes, might be the key to figuring out what might be wrong in the gamecode itself, since the problem could be closer to home then you'd expect.
http://forums.epicgames.com/threads/472 ... rts-In-Out
Epic games post about the usage of ports
http://www.auditmypc.com/tcp-port-7777.asp
The dangers of TCP against UDP
That is all I can do for the moment, My experience with servers is very limited and I have no access to the actual server files, so who knows, maybe the key is on these pages somewhere.
it might sound simplistic, but you will never know without checking
in ut2004.ini in tcp section
the servertravel=4 set to 0 or 2 and this bug will quit you
(Source: http://forums.beyondunreal.com/archive/ ... 69996.html)
Also, I read that commands like: Changename, changecharacter and changeclass can cause serious issues with the server engine, how or why that is, I do not know, but it is worth checking.
Maybe a stupid question, but did you try to reinstall the data? Clear caches? etc. Basic fixes never hurt, just make sure to backup:)
However, If it really is an attacker, it is either a 10 year old with no life. Or someone who is using the server as a tether to attack subservers. If it is the second option, it would be clear by now, as UT still actively monitors these kinds of hackings and shuts down any connection to the servers IP adress. If it were a DDos attack, we would experience massive lag before the constand crashes, but this did not happen(Stat Net shows normal numbers, but a second before it crashes, I recieve 2 to 4 unordered packets. It just went POOF after that and we could not do anything else the Simulation, which crashed after every 2 mins without lag as warning. I found 2 more sites with useful info(perhaps) about these kind of issues.
http://www.d3scene.com/forum/unreal-tou ... rvers.html
On the page of the link there are possibilities on how to easily attack a server, maybe you'll get leads from this info.
http://www.gamearena.com.au/downloads/d ... -for-win32
Contains Core.dll and engine.dll fixes, might be the key to figuring out what might be wrong in the gamecode itself, since the problem could be closer to home then you'd expect.
http://forums.epicgames.com/threads/472 ... rts-In-Out
Epic games post about the usage of ports
http://www.auditmypc.com/tcp-port-7777.asp
The dangers of TCP against UDP
That is all I can do for the moment, My experience with servers is very limited and I have no access to the actual server files, so who knows, maybe the key is on these pages somewhere.