Chocolate ice cream please.D2Boss wrote:Is there any last requests before beta II is released?
Map Project
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- DW Clan Member
- Posts: 647
- Joined: Thu May 31, 2007 11:00 pm

There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
Done....DW_BrainPan wrote:Chocolate ice cream please.D2Boss wrote:Is there any last requests before beta II is released?
::Adds chocolate ice cream in super secret::
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
It's also a bit confusing. Someone killed the mini boss before I could even figure out which room it spawned in. There were maybe only 5 of us on the map and 2 were dead. I figured I'd have plenty of time to find it but not so.D2Boss wrote:The number one complaint I hear is that the map is tooooo big.
I haven't seen the whole map yet but good job! :faroah:
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- Pro but Noob
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- Joined: Sun Aug 24, 2008 11:00 pm
Mini Boss spawns in 40_Shards room I think (Destruction Derby ring) but I think it teleport's to where players are if all in his area die
As long as someone bugs the miniboss, he won't teleport into a random unknown location ;)40 Shards wrote:Cool - I suggest my room then :toothy7:D2Boss wrote:It matters where he spawns. You place in this MechTitan spawn where the miniboss will spawn. In one map, I placed the MechTitan 100 ft in the air, and he falls a hundred feet in game XDShards wrote:As superchav discovered with 'Teh Base of Heroes', you can't tell the miniboss where to spawn - it spawns just like any other creature. I think it would be worth putting in though.
I think what happens is that the MechTitan can teleport just like the luci or any other monster not doing anything.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Jesus christ no!
:P
EDIT: Oops I didn't see the other 10 pages... it was a response to somebody saying about a vendor that spits out seekers randomly :S
:P
EDIT: Oops I didn't see the other 10 pages... it was a response to somebody saying about a vendor that spits out seekers randomly :S
Last edited by Jon! on Fri Jan 23, 2009 10:58 am, edited 1 time in total.

I don't want to pull the important guns from Draco's & Shard's rooms. May I ask:
Shards, do I have permission to add a wave trigger grated gate in one of your rooms. That room will hold the weapon locker w/ rockets, flak, & link.
Draco, do I have permission to add a wave trigger grated gate in front of your bunker. Your bunker will hold the weapon locker same as Shard's.
Reload, is it okay if I mod the gates to open on different waves. One gate will open on wave 3...Holding the basic weapons. Two gates (across from each other) will open on wave 5. One gate will have the ripper. The other will have the mine layer. One Wave 7, the last gate will open with the goodie guns. Maybe I'll include some minor adren there as well.
What do you think of these changes? What should I alter to make you satisfied?
**Edit**
::One week later::
**Echo**echo**echo... I think I should run a monarchy. Beta II is waiting for your responses ;)
Shards, do I have permission to add a wave trigger grated gate in one of your rooms. That room will hold the weapon locker w/ rockets, flak, & link.
Draco, do I have permission to add a wave trigger grated gate in front of your bunker. Your bunker will hold the weapon locker same as Shard's.
Reload, is it okay if I mod the gates to open on different waves. One gate will open on wave 3...Holding the basic weapons. Two gates (across from each other) will open on wave 5. One gate will have the ripper. The other will have the mine layer. One Wave 7, the last gate will open with the goodie guns. Maybe I'll include some minor adren there as well.
What do you think of these changes? What should I alter to make you satisfied?
**Edit**
::One week later::
**Echo**echo**echo... I think I should run a monarchy. Beta II is waiting for your responses ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
u can do what ever u want
Edit Notice,
Water Base map had been removed since weeks ago, purely due to whatever reason it might be, lag, too easy or other major complaint that influence server admin to take action. Its all good.
Water Base map had been removed since weeks ago, purely due to whatever reason it might be, lag, too easy or other major complaint that influence server admin to take action. Its all good.
Last edited by tasty on Mon Feb 23, 2009 3:50 am, edited 1 time in total.
[font=fantasy]A true weapons master.[/font]