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Posted: Tue Aug 21, 2007 4:39 am
by d2frob
Personally, i went straight for ghost (200 HB and 50DR) and then DR all the way..

Posted: Tue Aug 21, 2007 6:38 am
by DW_BrainPan
Desko wrote:
There is a flaw in your logic: if you have 75 health then you don't have 125 no matter how much heath bonus you have. For mathematical proof, refer to the following equation.

75≠125

If, however, you had 76 health and a monster attacked for 100 damage, the DR would help more.

Hopefully, that justifies my decision on DR over HR.
No flaw in my logic. It is like Flak stated (though you only need 25 points for 50 health). The example was to illustrate that putting that 25 points in health would be better than putting it in DR (for that example). If your MAX health HAD been 75 and you HAD put the 25 points in neither you would be dead. If you HAD put it in DR you would be dead. If you HAD put it in health you would be alive.

This was also suggested to be done very early on -- before you can even buy ADR, and allowing you 25 more points to be spent elsewhere (I suggested in adren for adren drip). If someone feels they don't need the health or adren drip early on then great, but don't put points in DR either (put them in DB).

The main points that should be gotten from that post are:
1. Damage Bonus is more important than Damage Reduction.
2. Advanced Damage Reduction is better than Damage Reduction.
3. IMO Ghost is better than Damage Reduction.

and the main point that should be gotten from this post is:
1. Damage Bonus is more important than Damage Reduction.

Posted: Tue Aug 21, 2007 6:54 am
by d2frob
adren drip is very, very necessary early on. If you're even moderately low and you join a game later on you will have a very difficult time getting your adren for the medic weapon.

Posted: Tue Aug 21, 2007 7:10 am
by DW_BrainPan
d2frob wrote:adren drip is very, very necessary early on. If you're even moderately low and you join a game later on you will have a very difficult time getting your adren for the medic weapon.
Agreed

Posted: Tue Aug 21, 2007 8:15 am
by Chavez
d2frob wrote:adren drip is very, very necessary early on. If you're even moderately low and you join a game later on you will have a very difficult time getting your adren for the medic weapon.
Exactly the reason why i had to quit my medic, neh, it was my first character anyways, i had no idea.

Posted: Tue Aug 21, 2007 8:39 am
by d2frob
Yeah i've gone through lots and lots of characters trying to get the start right because it's so essential if you want to be levelling at any rate later on.

Posted: Tue Aug 21, 2007 4:46 pm
by Desko
BrainPan wrote:
Desko wrote:
There is a flaw in your logic: if you have 75 health then you don't have 125 no matter how much heath bonus you have. For mathematical proof, refer to the following equation.

75≠125

If, however, you had 76 health and a monster attacked for 100 damage, the DR would help more.

Hopefully, that justifies my decision on DR over HR.
No flaw in my logic. It is like Flak stated (though you only need 25 points for 50 health). The example was to illustrate that putting that 25 points in health would be better than putting it in DR (for that example). If your MAX health HAD been 75 and you HAD put the 25 points in neither you would be dead. If you HAD put it in DR you would be dead. If you HAD put it in health you would be alive.

This was also suggested to be done very early on -- before you can even buy ADR, and allowing you 25 more points to be spent elsewhere (I suggested in adren for adren drip). If someone feels they don't need the health or adren drip early on then great, but don't put points in DR either (put them in DB).

The main points that should be gotten from that post are:
1. Damage Bonus is more important than Damage Reduction.
2. Advanced Damage Reduction is better than Damage Reduction.
3. IMO Ghost is better than Damage Reduction.

and the main point that should be gotten from this post is:
1. Damage Bonus is more important than Damage Reduction.
There are two reasons why I chose DR for level 25:

1: Fills out the DR bonus for Ghost completely.
2: DR and ADR are synergistic, meaning that the more DR you have, the more ADR helps you.

Have you ever tried playing a low level adren master with no DR? If you have, you will know that it's not just no fun, it's UN-fun. 50 DR should be able to carry you along until you have max damage bonus.

Posted: Tue Aug 21, 2007 10:27 pm
by d2frob
Personally, I disagree. No pain no gain!

Posted: Wed Aug 22, 2007 5:16 am
by DW_BrainPan
Desko wrote:There are two reasons why I chose DR for level 25:

1: Fills out the DR bonus for Ghost completely.
This is true, but DB is more important than DR and Ghost (particularly when first starting out). It's a moot point anyway, because you would also need 200 in health for Ghost.
Desko wrote: 2: DR and ADR are synergistic, meaning that the more DR you have, the more ADR helps you.
This is also true, but DB is more important than DR and ADR (particularly when first starting out).
Desko wrote: Have you ever tried playing a low level adren master with no DR? If you have, you will know that it's not just no fun, it's UN-fun. 50 DR should be able to carry you along until you have max damage bonus.
This is a medic master guide, not an adren master guide. Your ability to heal yourself should be able to carry you along until you have max damage bonus.

Posted: Wed Aug 22, 2007 6:45 am
by DW_ACY
Desko wrote:
BrainPan wrote:
Desko wrote:


Have you ever tried playing a low level adren master with no DR? If you have, you will know that it's not just no fun, it's UN-fun. 50 DR should be able to carry you along until you have max damage bonus.

Actually I have I went from level 25 all the way to level 150 before I ever started working on DR it can be done with an adren-master, DW>ACY_AM 195 level adren-master. :cheers: