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Posted: Mon Sep 24, 2007 5:01 am
by Steel
i understand Desko. i was just trying to make my point across and i think i put in a bit too much exaggeration in there.. sorry about that. i see now what u mean. i love the ideas. i was just wondering cause they were really just about all over 100 for the level so thats what i was trying to say. and i really dont level to fast so maybe that was on my mind too.
Posted: Mon Sep 24, 2007 9:12 am
by DW_BrainPan
Weapon Masters should get an unbreakable Magic Weapon Maker because they should be the masters of weapons.
Medics should get Resupply so then they could actually use some of the weapons (for more than 10 seconds per wave).
Adren Masters should get their double magic modifier back, but it should not work on vorpals.
:cheers:
Posted: Mon Sep 24, 2007 12:12 pm
by d2frob
I would be curious to see how effective the +22 vorpal is now that there are vorpal resistant monsters. I have to agree with brain on his points (although perhaps medics could have 2 inf instead of resupply)
Posted: Mon Sep 24, 2007 12:20 pm
by DW_ACY
BrainPan wrote:Weapon Masters should get an unbreakable Magic Weapon Maker because they should be the masters of weapons.
Medics should get Resupply so then they could actually use some of the weapons (for more than 10 seconds per wave).
Adren Masters should get their double magic modifier back, but it should not work on vorpals.
:cheers:
Actually they are the masters of Weapons! they get Loaded weapons! No other class gets the ability! All others have to hunt them down on maps!
They can get ammo bonus which allows tem to hold more ammo it is a choice as to where to spen your points! Not to mention if you ask an adren master for infinite weapons they more than likely will give. THat is what the game is about working together. If it is before wave 5 now I will make any weapon for a person if I have ther adren. It's always about choices Brain were they spend points not giving abilities that make them something they are not.
And I could not agree more with you about the last one with adren masters :cheers:
Posted: Mon Sep 24, 2007 1:07 pm
by DW_BrainPan
ACY wrote:
Actually they are the masters of Weapons! they get Loaded weapons! No other class gets the ability! All others have to hunt them down on maps!
They can get ammo bonus which allows tem to hold more ammo it is a choice as to where to spen your points! Not to mention if you ask an adren master for infinite weapons they more than likely will give. THat is what the game is about working together. If it is before wave 5 now I will make any weapon for a person if I have ther adren. It's always about choices Brain were they spend points not giving abilities that make them something they are not.
And I could not agree more with you about the last one with adren masters :cheers:
WMs get all the weapons yes, but do they have the mastery to get the weapons they actually want, no AMs have this mastery.
MMs can put points in ammo (as can the other classes) yes, but even max ammo is no where near as valuable as average ammo and Resupply. There is also the issue that a couple levels of resupply costs 30-40 stat points (I don't know exactly), whereas "decent" ammo bonus costs 200+ stat points. And as for asking for weapons, MMs will still need to do this (And I Thank any and all AMs who are kind enough to do this), but as it is now they are basically forced to ask for an infinite weapon. It would be nice if they could use a vorp or a null or energy (for more than 10 secs per wave)
I too agree with my third point on AMs :colors:
(and if WMs could make and give out weps then AMs could concentrate more on their energy weps and killing during the early waves)
:cheers:
Posted: Mon Sep 24, 2007 1:16 pm
by d2frob
Loaded weapons is a vital skill on the FEW maps that don't have the stupid weapon lockers. More maps such as spacejunk and 1on1mixer would do us all good :D They don't (and probably shouldn't) be winnable by a couple of high levels. It should take a whole server full of them to win.
PS You know it makes sense. :P
Posted: Mon Sep 24, 2007 2:20 pm
by DW_Cheapshot
Yes a weapens master gets all weapons. Many times I get all garbage
weapons and left the game to do other things.
With this server you wont make wave 5 like that. Quite often there are
no adren masters around or none willing to help. I dont think WMs
should get a maker but should be able to up the weapon he or she gets
on the draw or at least a chance of raising a weapon.
Maybe a one use token that can only be used on one weapon and not
tossable. I think in the long run the medic needs the most help at
the higher levels.
Posted: Mon Sep 24, 2007 2:24 pm
by d2frob
The medic problem is the insta kill monsters (ie titan rock) other than that they take quite a lot of punishment!!
Posted: Mon Sep 24, 2007 2:50 pm
by DW_Hornet
The thing is, everyone can take alot of damage it's not just limited to the medics.
I just maxed my damage reduction on my adren master. These numbers aren't accurate because there are more variables but it represents the "picture".
Raptors 1-3 damage per bite
Skarrj 8 damage per hit
Queens 4-5 damage per hit
Titans sometimes instagib, sometimes not....
New sliths usually 3-7 damage per hit.
This is with no advance damage reduction. Basically for the first 10 waves I ran around with a vamperic shock and my lightning rod and never came close to dieing.
4-5 hits with my vamp shock replenished me to 350 from 4.
Posted: Mon Sep 24, 2007 3:01 pm
by d2frob
wm have vampirism and adren have globe, medics can heal themselves obviously but at the risk of not seeing the massive rock which is about to make them go splat against the wall xD