Firstly, you're only a level 60, and I imagine in another 60 or 100 levels you might have a very different opinion on things.
Marius wrote:2) Do something with the servers
Lots of people have been playing on MM servers for a long, long time. And they have several characters over level 100 or even over 200. However, for people who are starting off, this can be a nuisance. I am currently restricted to server 2 because the Chicago server was full for quite some time, and now my WM on Chicago is in the 30's whereas my WM on Server 2 is in the 60's. To me, going back in time is no longer any fun because it is the same exact character.
If the two servers merged, it would make starting players much more able to level up and gain experience. Many times Server 2 is full and Chicago is not, or vice verse. However if the two servers shared the data file, one player could hop between servers depending on which one had slots available at the current time.
There would arise issues with people who have played both servers. For levels 30 and below, the characters could simply "disappear", with the higher level one taking precedence. For levels 30 and above, however, I believe the two characters could be "merged" at the owner's discretion. I say 30 because many people would start a character, play it for a few levels, then decide they do not like it and simply restart with a different name instead of using the Reset button. This would help get rid of the "extra" characters taking up space.
EXAMPLE : I have a level 100 on Server 1, and a level 120 on Server 2. (I wish.) If/When the servers are merged, an Admin would contact me and ask me which character I wanted to keep. I decide to keep my level 120, and so the experience from my level 100 which has been accumulated would be added to my 120. Because of the way the level experience requirements progress, this would add up to very little progress in the long run, while allowing me to benefit from the time I have invested on both characters.
If you don't enjoy having a high- and low-level wm then why not have two different classes? I enjoy having both a wm and am (as well as an mm) as it provides a little variation, and it sounds like there would be a lot more complications than you think.
Marius wrote:3) Remove the puff of smoke from the sniper rifle!!!!
The sniper rifle is supposed to be one step up from the lightning gun. They both have a scope, but Sniper rifle attacks faster and so does more damage. (It might have a higher base dmg too, I don't know where to find that out). It is also an onslaught weapon, so it takes a little bit of work for WM to spawn with it.
However with the puff of smoke whenever I get a Vorpal Snipe +10 I never use it!!! The puff of smoke might be meant to make it more "even", but it makes it a completely useless weapon.
Please remove the smoke so that Sniper Rifle is once again useful.
If you don't like it, don't use it. The shield gun is pretty much useless but I don't see people complaining about that. The only time people really use the sniper or lightning gun anyway is if it's vorp.
Marius wrote:5) Adjust Queens!!!
Yes. We know them. We hate them. We fear them.
But in wave 6, Queens are completely devastating. Queens are the "omg run" monsters.
Adjust their fire rate so that other classes instead of just AM have a chance of surviving them. Improve damage, sure. But make it so that vamp and medic abilities can help a 60+ survive in wave 6
With max dr queens do nothing. Yes they are very damaging to lower levels but so are a lot of things! Goros and vores are the ones that I find very dangerous - they appear to ignore dr - but there are ways of protecting yourself. Try airmaster for example.
Marius wrote:5) Fix MP5
As a WM with level 5 loaded weapons, if I save an MP5, I do not get another one. And if I kill myself or something with an MP5, a NORMAL ONE spawns in its place.
This was the other way before but people were deliberately killing themselves for more, so it was changed.
Marius wrote:6) Change Flight weapons!!!
Flight weapons are both a blessing and a curse. They can help you reach that secret room super easy..
But they also get you killed.
Make flight weapons so that they do not impair movement so much. Jump for up, crouch for down.. like piloting an aircraft. You could have the Airmaster skill affect how you move in the air. Just make it so when you are aiming with a flight weapon you dont accidentally drift out somewhere and not notice it cause you are scoped.
They can be very useful, they can be very annoying, but you appear to be talking about flight snipers and lightnings, which are pretty rare anyway...
Oh and as Draco says, don't turn this into another class war.