Re: Weapon balancing
Posted: Thu Jan 29, 2009 11:35 pm
i never use the minigun unless i have a shitty mp5 or get a minigun of poison. it does less damage than mp5 and earns alot less experience (my char has 290 DB and 10 ADB) and generally the spread is too far to use unless you're up close and personal which a sub level 100 weapon master has a pretty hard time doing at later waves.40 Shards wrote:When do you guys use the minigun? Players seem to enjoy it but I rarely see them in action (at least vs MP5). I know I always use the MP5 over it unless I get lucky with the mini's modifier, and from what I can tell the MP5 does 25% more damage from any range. Just wondering btw :compress:
i honestly doubt all weapons are useful. you give an example of a bio rifle, but even with 4 resupply without an infinite modifier i find the weapon slightly useless as the ammo runs out far too quickly to use on more than a few monsters. knockback lightning gun? the only really useful mods on a lg is vorpal and chain lightning. everything else sorta pales when you can use it on a shock rifle for more exp. energy weapons are mostly only good on fast firing weapons and 100 weapon speed barely makes rocket launcher a useful weapon for that. as people have already said, flak is better for the job. rocket launcher is a bit too slow to use on anything unless you spam with an inf or are shooting at lucifer. avril is good for the early waves with those annoying flying things...but thats about it. grenade launcher would be massively improved if it simply detonated when it encountered an enemy or if they walked over it.Seven_of_69 wrote:All the weapons are useful in some manner or other and it often depends on their magic type. A petri bio rifle can give you Holy Shard kills while a healing bio can keep lower levels alive. A knockback lightning gun can push raptors and other monsters away. Vorpal LG can be good if you don't have a vorpal shock. Standard energy grenades with a triple can gain you adren much faster than the triple uses it. Petri, freezing, piercing, and other grenades can be useful in specific cases. Petri, freezing, and healing rox are useful. For a WM, nrg+3 rox can tank Luci with globe and triple as long as you start with full adren. I never gain as much adren back with rox as I do with nrg link or flak.
If any changes are needed for weapons, my suggestion is to reduce the volume of the booming EONS grenade launcher. :faroah:
i mean like scumsberg said some weapons only need a slight mechanic change or a damage / firing speed rebalance. its very possible and possibly easy to balance.