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Re: New classes skills ideas

Posted: Thu Jun 11, 2009 10:18 pm
by DW_ACY
Now these are great ideas for implemintaion, unlike the player becoming Luci, Keep it up guys this is idea/brainstorming creativity at it's best.

Re: New classes skills ideas

Posted: Fri Jun 12, 2009 1:16 am
by DW_WailofSuicide
I'm not saying something like you guys have suggested won't happen, but just on general principle, I don't think it's appropriate for other classes to have any sort of ally healing powers that are going to be consistently superior to what Medics can [slash will be able to] do. At that point you may as well just scrap the whole class.

Re: New classes skills ideas

Posted: Fri Jun 12, 2009 9:35 am
by Watty
WailofSuicide wrote:I'm not saying something like you guys have suggested won't happen, but just on general principle, I don't think it's appropriate for other classes to have any sort of ally healing powers that are going to be consistently superior to what Medics can [slash will be able to] do. At that point you may as well just scrap the whole class.
I see what you mean Wail. The healing stuff should be reserved for medics to preserve their identity.

Re: New classes skills ideas

Posted: Fri Jun 12, 2009 11:19 am
by Kyomaa
I agree with that Wail. A WM or AM should still need a Medic, it keeps everything balanced. Also it makes us work more as a team, rather than a 1 man army. What do you guys think of a skill to increase weapon speed a bit further for WM? Could be an Artifact that would increase it by say 30% and drain the same speed as Triple Damage? I dunno, to me that sounds kind of cool. It'd give you a better chance of healing yourself through the Vampirism effect, and it would allow you to deal a bit more damage, thus granting you more XP. It'd also burn up your ammo faster, thus making you switch weapons and increasing the overall skillbase to playing the class. just an idea...

Re: New classes skills ideas

Posted: Fri Jun 12, 2009 2:52 pm
by Nizelt
at first I didnt like your idea Kyomaa
But now thinking about it, it seems kinda nice. It would challenge WMs to use more weapons since you'd be running out of ammo fast. So that would balance the dmg increase imo.

Another idea not sure for which class it should be.
But a shield regen just like the normal health regen but with shield. maybe a little feature to only make it work when you are above a certain percentage of your total health.

Re: New classes skills ideas

Posted: Fri Jun 12, 2009 6:44 pm
by Seven_of_69
FWIW the vampire blast idea is not intended to step on medics' toes. It's basis is for sharing a WM specific ability with others. A low level WM would not even buy the skill however a high level WM would be able to temporarily grant their vamp ability to low level WMs, low level medics, and all AMs. Furthermore medics can't be everywhere at once or sometimes there isn't even one in the game or they're all dead.

As for an ability to increase weapon speed, maybe it should be a new magic type like "<weapon> of Quick Fire" or at least not usable on inf weapons unless there is an adren cost to using it.

Re: New classes skills ideas

Posted: Tue Jun 16, 2009 9:50 pm
by Bacon
i hear this a lot of people talk about this and i think it would be cool if a medic can resurrect someone that is out. but at complete random or you can choose someone. but for a skill this good should cost a lot of adren. like... 200 or something like that. but also take a lot of stat points to but the skill. and at each lvl the person they resurrect spawns with 100 health at lvl one. lvl 2 like 100+ there maximum health. kinda like ghost. that would be the ultimate med skill. but then again people that are out would bother meds to resurrect them and it could get hella annoying. I HOPE WRAITH OR SOMEONE MAKES THIS SKILL POSSIBLE!!!

Re: New classes skills ideas

Posted: Wed Jun 17, 2009 9:33 am
by Jon!
No Bacon, consider 3 hi-lvl medics on. They would be resing like crazy. And the incentive to stay alive would be MUCH lower, Not to mention ppl screaming RES ME!!!!!!!!!!!! RES ME NOOOOOOOWWWWWWWWW!

Re: New classes skills ideas

Posted: Wed Jun 17, 2009 11:16 am
by Kyomaa
Yes, please no res. That'd be lame. I already wanna shoot my self in the head when everyone and their grandpa's sister's uncle ask for Infs and Vorps. :X The rapid fire thing could be a artifact like triple, that would drain your adren. Or it could be a lower percent and be a passive skill you can buy for like 20,25,30 points or something. It'd be sweet for flak, I'd be able to run out of ammo with it again :P

Re: New classes skills ideas

Posted: Wed Jun 17, 2009 7:42 pm
by Bacon
dont be a playa hater!

haha well there could be a limit to how many people you res.

*playa haters*