Apok@lypse´s nrg plant - some problems

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
DW_Apok@lypse
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Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
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Omg im so sorry i forgot that u.file.
How can i myLevel an u.file for example EHREDEEMER?

Ant can u make this ehredeemer and convert to myLevel package, im trying to myLevel it but i fail :sdoh: .

Hope u can fix this problem and thank you very much for helping :thumbright: :ssmile:

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Ant
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Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

You just used the .u for the explosion right? Just the emitter...

Or did you include the entire weapon?
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not in the lack of knowledge,
but rather in the lack of will.

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DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
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Ok i try to mylevel emitter :ssmile:

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Ehredeemer problem solved :ssmile:
i send to filefront again. :swink:

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Hello members,
sorry for waiting, but now i made a new emitter and copied all emitter properties of ehredeemer explosion.

Here is link for map at filefront:
Apok@lypse´s nrg plant


Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

It's still asking for Apotex, but the EHRedeemer error has gone. I think that's because the weapon isn't actually in the map any more, but tell me if I'm wrong. For the texture file, the best way I can think of is to move Apotex into another folder temporarily, then look through your map (in the Ed) for any blank textures and note them down, then put Apotex back in and import whatever you need. After that run UTDeps on it and check if the dependency's gone, then upload it again.
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Hi 40 shards
what name of texture in Apotex?

Apo :ssmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

I can't tell what the texture names are, but I checked my Editor.log and these came up:

Log: WARNING: Texture [myLevel.ground.Earth] is corrupted.
Log: WARNING: Texture [myLevel.ground.metall1] is corrupted.
Log: WARNING: Texture [myLevel.Machines.generator_skin] is corrupted.
Log: WARNING: Texture [myLevel.building.RazorWire] is corrupted.
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
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LOL, i delete Apotex and load Apok@lypse´s nrg plant.
What can i do know? Can someone help me? :ssmile:

I put all textures to myLevel. How can that be.
Image Apo
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Don't delete it, there may be something in there you need to import!

You could try importing them all again, but if you did that properly before I don't think it'll solve it. Maybe (after you've backed it up) you could systematically go through the file deleting textures until you find one which comes up with an error when you try to.
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