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Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 2:42 am
by DW_Apok@lypse
Omg im so sorry i forgot that u.file.
How can i myLevel an u.file for example EHREDEEMER?

Ant can u make this ehredeemer and convert to myLevel package, im trying to myLevel it but i fail :sdoh: .

Hope u can fix this problem and thank you very much for helping :thumbright: :ssmile:

Apo :sbigsmile:

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 3:06 am
by DW_Ant
You just used the .u for the explosion right? Just the emitter...

Or did you include the entire weapon?

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 3:46 am
by DW_Apok@lypse
Ok i try to mylevel emitter :ssmile:

Apo :sbigsmile:

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 4:13 am
by DW_Apok@lypse
Ehredeemer problem solved :ssmile:
i send to filefront again. :swink:

Apo :sbigsmile:

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 9:45 am
by DW_Apok@lypse
Hello members,
sorry for waiting, but now i made a new emitter and copied all emitter properties of ehredeemer explosion.

Here is link for map at filefront:
Apok@lypse´s nrg plant


Apo :sbigsmile:

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 10:25 am
by Skyline
It's still asking for Apotex, but the EHRedeemer error has gone. I think that's because the weapon isn't actually in the map any more, but tell me if I'm wrong. For the texture file, the best way I can think of is to move Apotex into another folder temporarily, then look through your map (in the Ed) for any blank textures and note them down, then put Apotex back in and import whatever you need. After that run UTDeps on it and check if the dependency's gone, then upload it again.

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 10:32 am
by DW_Apok@lypse
Hi 40 shards
what name of texture in Apotex?

Apo :ssmile:

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 10:41 am
by Skyline
I can't tell what the texture names are, but I checked my Editor.log and these came up:

Log: WARNING: Texture [myLevel.ground.Earth] is corrupted.
Log: WARNING: Texture [myLevel.ground.metall1] is corrupted.
Log: WARNING: Texture [myLevel.Machines.generator_skin] is corrupted.
Log: WARNING: Texture [myLevel.building.RazorWire] is corrupted.

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 10:42 am
by DW_Apok@lypse
LOL, i delete Apotex and load Apok@lypse´s nrg plant.
What can i do know? Can someone help me? :ssmile:

I put all textures to myLevel. How can that be.
Image Apo

Re: Apok@lypse´s nrg plant - some problems

Posted: Mon Oct 12, 2009 10:55 am
by Skyline
Don't delete it, there may be something in there you need to import!

You could try importing them all again, but if you did that properly before I don't think it'll solve it. Maybe (after you've backed it up) you could systematically go through the file deleting textures until you find one which comes up with an error when you try to.