How about someone create a map called DM-Impossible alluding from CTF-Impossible. Basically all players spawn on this stick in the middle of space. They fall, they die. No mines, no transing, and no flying weapons. Oh it's low gravity and no friction plus zone velocity to automatically push players over the edge if they don't stay crouched.DW_FrankyTheFly wrote:Akbal is one of the easiest map I ever played. I DEMAND MORE CHALENGE!! :stongue:
That's the last map for this server...
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
How about a map where you have to translocate as fast as possible away from a massive horde of devilfish whilst simultaneously trying to blow them to bits with AR grenades and having zero access to any of your RPG abilities... VoteB FTW!DW_FrankyTheFly wrote:Akbal is one of the easiest map I ever played. I DEMAND MORE CHALENGE!! :stongue:
Last edited by Skyline on Wed Feb 03, 2010 10:11 am, edited 3 times in total.
To bring about the end you have to start at the beginning.
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- 1337 Haxor
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Made to Ant's specifications, kinda. It's a stick in the middle of space. You fall you die. No mines. No transing (don't know how to disable flying weapons though) It's low grav, there is no friction and players are constantly pulled to one side, so crouching is the only way you wont fall off XDNelsoncarmo26 wrote:LOL hahaha, Dynadin, you actually made an impossible map?
There ya go Franky, have fun!
To bring about the end you have to start at the beginning.
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If anyone has played DM-Pressure on UT99, i am recreating it in UT2k4 Version :p for Invasion mwahahaha
It should be rather fun ;) Super weapons inside a pressurisation tank, and if a monster/player hits the button, YOU DIE! mwahaha, did i mention theres no way out? even globe?
so maybe once i have made it, it might be on the server in a few years =D
It should be rather fun ;) Super weapons inside a pressurisation tank, and if a monster/player hits the button, YOU DIE! mwahaha, did i mention theres no way out? even globe?
so maybe once i have made it, it might be on the server in a few years =D
Please don't place the enhanced deemer in a map that size and that easy to obtain. There's already a conflict when you placed the enhanced deemer in Confliction.Renegade_masta wrote:It should be rather fun ;) Super weapons inside a pressurisation tank
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- Camper
- Posts: 97
- Joined: Fri Nov 20, 2009 10:55 am
- Xfire: eaelemental
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we have tested confliction many times and the enhanced redeemer is NOT easy to obtain, since you have to run and hide before you can use it, and that makes it NOT easy, we tested it properly with lots of players and everyone was happy with it, i think you are just too lame to see that.
Don't cry at me that its too easy when theres a 90% probability you will get killed when trying to obtain it on higher waves. And you have to find the way out which gives a small chance of dying anyway.
Don't cry at me that its too easy when theres a 90% probability you will get killed when trying to obtain it on higher waves. And you have to find the way out which gives a small chance of dying anyway.
Wave 8 or 7 (not sure), Monster level 180 (only Karma and I are alive)Renegade_masta wrote:we have tested confliction many times and the enhanced redeemer is NOT easy to obtain, since you have to run and hide before you can use it, and that makes it NOT easy, we tested it properly with lots of players and everyone was happy with it, i think you are just too lame to see that.
Don't cry at me that its too easy when theres a 90% probability you will get killed when trying to obtain it on higher waves. And you have to find the way out which gives a small chance of dying anyway.
I still managed to snatch the deemer in 30 seconds.
This is also noted.Renegade_masta wrote:i think you are just too lame to see that.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- Site Admin
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While we appreciate custom content from the community (you really have no idea how much) we really have the last say on what runs. Yes, it is a democracy to a certain point. But we have final say on what runs, and a lot goes into our decisions, and I don't think you understand it truly.
Yes, the map may have played perfectly in your play testing. However, we have different standards. And that's not to sound snobby, it's just that we have a lot of factors to consider...
1. Server load/lag..Do we have the power to support it? Will people be happy with the performance they experience?
2. Balance between noob maps and pro maps..Ant pointed this out perfectly. I have several maps I hate in SV, and I may actually leave some because I hate them, but our first concern is the community. We try to maintain a balance. What I think makes no difference. Can you believe that? If you can, then that goes a long way toward understanding what we go through.
3. Is this something that will play well, and add to the balance? Yes, guess what, we don't blindly accept all submissions from mappers. We give feedback. Ant is GREAT at giving feedback. He really dedicates time to reviewing maps, and I would personally take that as the greatest compliment possible. Take a look at the SV forum lately and see how much of his personal time he took to help out a new mapper. If I were a mapper (and I wish I was) the worst response I could get was no response, and the best is constructive critcism. Ant would be my favoritve person in the world) :)
Bottom line...We in DW do our best with the resources we have. Most everyone has a life :sbigsmile: and we can't dediacte 24/7 to reviewing maps. We don't want to throw up untested maps because we want the players to have a great experience. We want new maps desperately, but we have to have them meet a certain standard, or it will just cause that map never to get voted again..no one wants that, right?
I personally think our maturity adds to the community, not detracts from it. So you have a choice. Do you want your first foot forward to be an untested map with flaws, or do you want DW feedback and to work with us to make a very playable, polished map and reap those rewards and accolades?
Up to you.
Rich (TW)
Yes, the map may have played perfectly in your play testing. However, we have different standards. And that's not to sound snobby, it's just that we have a lot of factors to consider...
1. Server load/lag..Do we have the power to support it? Will people be happy with the performance they experience?
2. Balance between noob maps and pro maps..Ant pointed this out perfectly. I have several maps I hate in SV, and I may actually leave some because I hate them, but our first concern is the community. We try to maintain a balance. What I think makes no difference. Can you believe that? If you can, then that goes a long way toward understanding what we go through.
3. Is this something that will play well, and add to the balance? Yes, guess what, we don't blindly accept all submissions from mappers. We give feedback. Ant is GREAT at giving feedback. He really dedicates time to reviewing maps, and I would personally take that as the greatest compliment possible. Take a look at the SV forum lately and see how much of his personal time he took to help out a new mapper. If I were a mapper (and I wish I was) the worst response I could get was no response, and the best is constructive critcism. Ant would be my favoritve person in the world) :)
Bottom line...We in DW do our best with the resources we have. Most everyone has a life :sbigsmile: and we can't dediacte 24/7 to reviewing maps. We don't want to throw up untested maps because we want the players to have a great experience. We want new maps desperately, but we have to have them meet a certain standard, or it will just cause that map never to get voted again..no one wants that, right?
I personally think our maturity adds to the community, not detracts from it. So you have a choice. Do you want your first foot forward to be an untested map with flaws, or do you want DW feedback and to work with us to make a very playable, polished map and reap those rewards and accolades?
Up to you.
Rich (TW)
* > Tommo