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Re: New mod.

Posted: Fri May 21, 2010 9:52 am
by Sandias
Yes i do i just told you the 'integeral' skills like loaded weapons or loaded monsters etc. i could think of other class specific skills and universal skills anytime. I just wanted to tell you want each class will try to accomplish and the main skills of both Sub-Classes. Like the Knight can also get Knights Armor which is where he gets he defense from. Going back to MM reference no class can build on DR or DB. The only differences on who gets what is in the class. And i want everyone to get the same amount of exp for damage. So an Elemental Mage doesnt heal 3x faster than a Shield Knight. And there's gotta be somebody bound to be able to make midevil weapons. And if not we'll just cut our losses and give a witch hunter and a knight machine guns.

Re: New mod.

Posted: Sat May 22, 2010 3:09 am
by DW_Ant
Well it sounds like you planned this out. There are a few loose ends here, but I think you can figure it out while you're making progress with this gametype. I still gotta talk to B whether we're going to host this game type if it comes out.

Tomorrow evening I'll be on vent. If you get yourself a mic, I'll help ya get started on this project.

Re: New mod.

Posted: Sat May 22, 2010 10:06 am
by Sandias
Well i cant get myself a mic because the family doenst have enough money to go out and get something at the moment. But i can type very fast and have earphones so well yeah... And Disector, one of my online friends, knows somebody that can help with whatever you cant/dont know how to go (Like making midevil weapons). And again with the gametype i think that's going to be one of the hardest to make. Because its like two Assults put together so that boths teams attack and both teams defend at the same time. It's kinda hard to explain... Ok so there's a big war going on and 2 of the main generals from both sides are moving on the same route. Both their spies notices the other teams. They setup camp and confront eachother at the same time trying to kill the enemy general while at the same time trying to defend their own. That's what this is except it's a mod, like you said, not a whole different game so unfortunatually no 20k vs 20k. thats were instant rezzes and unlimited lives come in. And to be perfectally honest half of the classes i just made up on the spot. Upon the classes so far (not including the damage defense etc. just based on what i've told you about them) do you know which class and subclass you'd chose?

Re: New mod.

Posted: Sat May 22, 2010 10:35 am
by Sandias
Oh and what's 'evening' to you because where i live you always seem to be posting these at 3:00 AM?

Re: New mod.

Posted: Sat May 22, 2010 11:01 am
by DW_Ant
Sandias wrote:Well i cant get myself a mic because the family doenst have enough money to go out and get something at the moment. But i can type very fast and have earphones so well yeah...
Can't afford a ten dollar mic from new egg? Ah well, I guess if you're fine with typing, there is a chat on vent.
Sandias wrote:Upon the classes so far (not including the damage defense etc. just based on what i've told you about them) do you know which class and subclass you'd chose?
I can't make that decision; I want to get some sleep first. I'll come back at you later.
Sandias wrote:Oh and what's 'evening' to you because where i live you always seem to be posting these at 3:00 AM?
I'm in your time zone (central time zone by Chicago). I wasn't kidding when I mentioned time restraints, but I made other promises like patching up some old maps, fixing some monsters, and speaking with a few clan mates. I reserved the time today to get on vent on time tonight. I'll attempt to get on after dinner around 7.

Re: New mod.

Posted: Sat May 22, 2010 4:06 pm
by Sandias
No dont have a job since i'm underaged. Though i am working with my grandparents so that should get me some money at least.... What is vent? It isnt on the actual game? And i'll try to be on then.

Re: New mod.

Posted: Sat May 22, 2010 6:35 pm
by DW_Ant
Ventrilo is a free voice communication tool you can use. You may follow the setup instructions through this link:
Ventrilo Setup

Re: New mod.

Posted: Wed Jul 07, 2010 10:20 pm
by Sandias
Hey..... Sorry for the late reply. And i DID get a mic but my dog chewed it up so i'm working on getting another. So anyways where should we pick up?

Re: New mod.

Posted: Wed Jul 07, 2010 10:51 pm
by DW_Ant
First the foundation. Build the gametype without the RPG stuff.

Re: New mod.

Posted: Thu Jul 08, 2010 5:31 pm
by Sandias
Ok well i was telling you wrong before. The game type will be more of Onslaught than Assult. Only instead of Power Nodes and Power core it's the (for the living) Front Gate, Mage Council, Warmth Crystal, And the king. So we'll need to mod that. And once they're killed or captured the other team can't get them back immediatly. How do i put this..... Ok so the links are in a straight line so in order to get to the Mage Council you have to first destroy the Front Gate. So say,for example, you destroy the Front Gate, kill all of the Mage Council, and destroy the Warmth Crystal. Well you still have to kill the King to win the game. If the assulting team hasn't damaged the King within say...... Two minutes then the Warmth Crystal will start to rebuild itself. That would take around 30 seconds. If damaged at all it stops rebuilding and it takes another two minutes of not damages the king for it to start to rebuild again. Once it finishes rebuilding itself it'll take..... Five minutes for the team to recruit more mages to bring back the Mage council. If the Warmth Crystal is damaged the process stops again and takes another five minutes of the Warmth Crystal to not be damaged again to start the timer of the Mage Council returning. This is the WHOLE idea of the mod. If we can't, and it'd be really epic if we did, do the RPG fact we'll still have to include all of that. So otherwise the RPG stuff in it that's the whole mod. Any questions/suggestions?