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Re: New WM skill suggestion

Posted: Tue Nov 09, 2010 5:52 pm
by Anonymouse
@nt wrote:My Opinions:

AM: Needs nerfing. Perhaps make it so that AM needs 30% more exp to level?
Am has no way of surviving unless they get a private medic or a vamp weapon. Adrenaline is needed to make the vamp weapon.

Re: New WM skill suggestion

Posted: Tue Nov 09, 2010 6:30 pm
by Seven_of_69
Anonymouse wrote:
@nt wrote:My Opinions:

AM: Needs nerfing. Perhaps make it so that AM needs 30% more exp to level?
Am has no way of surviving unless they get a private medic or a vamp weapon. Adrenaline is needed to make the vamp weapon.
I don't disagree but sometimes AMs have to look after themselves with health packs, vials, and kegs, whether they're on the map or monster drops. Of course everything is relevant and it's a lot easier with maxed DB and high HP than for low level AMs. :swink:

As for nerfing the AM, I'm all for it as long as WM and medic are nerfed equivalently. :stongue:

Re: New WM skill suggestion

Posted: Thu Nov 11, 2010 2:52 am
by ethanlima058
I still think Urtho had the best idea.

Take away the trip and lightning rod from AM's for a while, and see if things balance out.

as for MM, I really don't have any input as to how well they level up. But isn't a medic suppose to be a medic? Focus of a medic should be on heals in my opinion, just like any "real" RPG.

Re: New WM skill suggestion

Posted: Thu Nov 11, 2010 5:17 pm
by krneki
Yes, if exp. healing brought more points :P

Re: New WM skill suggestion

Posted: Thu Nov 11, 2010 8:08 pm
by Seven_of_69
ethanlima058 wrote:I still think Urtho had the best idea.

Take away the trip and lightning rod from AM's for a while, and see if things balance out.
If you want more balance between WMs and AMs then you also have to take away WM's vamp at the same time. And reduce the WM's loaded weapons skill to allow only weapons which are on the map. That would balance the two classes even more.

Re: New WM skill suggestion

Posted: Thu Nov 11, 2010 9:42 pm
by Anonymouse
AM needs no nerfing.
WM needs to get a shield vampirism when they get their max health after vampirism.
MM/Medic needs more XP for healing and stronger medic weaps.