invasion technical question (hey snaggle)

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monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

No.

what you see is right. all the emitters are "on" then when they get triggered (in whatever fashion) they'll go "off." It's just a simple fading emitter. (There's nothing different between them so the randomness pretty much just shows the inaccuracy of trying to sync emitters over time.)

they should be numbered (i myLeveled a number texture) only as a convenience. If you don't see the numbers, they're ordered from far left to near right. (oriented from the spawn)
DW_Snaggle
DW Clan Member
Posts: 381
Joined: Fri Mar 24, 2006 12:00 am

monsTo wrote:No.

what you see is right. all the emitters are "on" then when they get triggered (in whatever fashion) they'll go "off." It's just a simple fading emitter. (There's nothing different between them so the randomness pretty much just shows the inaccuracy of trying to sync emitters over time.)

they should be numbered (i myLeveled a number texture) only as a convenience. If you don't see the numbers, they're ordered from far left to near right. (oriented from the spawn)
Well, I have good news & bad news:

The Good News(TM) .... The mutator (yes, a mutator. No game extensions for Wraith to worry about :headbang:) works just fine. Within 'poll interval' seconds from the wave start the event is triggered. Woohoo!

The Bad News(TM) ... It's only working in "Instant Action". However, I believe this is a map issue/bug. There are three reasons for my deduction: 1) I'm seeing my debug messages indicate that the call to trigger the event is being made successfully; 2) The triggers cannot be tripped manually by running under the emitters (like they can in Instant Action); and 3) The server crashes while unloading the triggertest map -- with or without the mutator loaded. :sad3:

Any thoughts?

Snaggle.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

yeah i can (re)make a map that uses movers. ppl trigger movers all the time but emitters i chose cuz they were compact even if not very commonly triggered. it might be the emitters.

i'll work on it in a couple hrs.

edit:
puzzling really. it's about as simple a map as there could be. do you see the numbers? I wouldn't think a missing texture would cause a bomb.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

made the map with movers. overwrote old version. again with the zip -> ut2 extension rename.

The movers are little boulders sticking up out of the floor. step on it and it should trigger itself. they use the same wave names as before so you shouldn't have to change anythign.

as a verifier to myself that the triggering worked they're also BUMP triggered, but the rock isn't very bump sensitive if you want to test it yourslef. JUMP is more like it.

edit: oh yeah they're black. i didn't light anything.
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