d2frob wrote:wm have vampirism and adren have globe, medics can heal themselves obviously but at the risk of not seeing the massive rock which is about to make them go splat against the wall xD
Well everyone goes splat from a rock, most of the time.
You guys fail to bring up one of the medics greatest abilities, Summoning monsters.
I hate summoned monsters, I keep on shooting them instead of the actual ones. And, as a WM, I think we should get MWMs, or at least the one-use non-toss token thingy. To make inf links.
Yes, my posts are biased by my dislike of summoned monsters (even as a MM I will only buy the ability if there is nothing of value left to buy).
So, I will restate my wish that all Friendly monsters wear black tee shirts that say "Security" (Their halos get covered up by the awareness health bar)
There are only 10 kinds of people in the world. Those who read binary, and everyone else. 4013 is only a FAD And 2989? Well that's just BAD
I would not be opposed to giving Weapon Masters some new abilities of the sort, like, such as
-The Ripper. Cost 10. Grants the Ripper Weapon.
Depends on if we'd want to see that or not. I don't think I'd want the Firechucker on every map, as it just kills my frames too much. People spamming the Ripper can get annoying too (although it's a good weapon to have around if you're backed into a corner).
BrainPan wrote:
So, I will restate my wish that all Friendly monsters wear black tee shirts that say "Security" (Their halos get covered up by the awareness health bar)
1.) I like cheaps idea about having a token or artifact for WM's only where it can either will max out the weap, or make it infinite. Thats is something that wouldn't upset the balance of things from what I can tell.
2.) I love the idea of a portable shield, make it last for a very short time and the possibly to make it last longer, but the healer would have to buy more 'time' for it (or go from level 1 portable shield to level 2 etc...
I dont think we should add any vorpal like imitation weapons or similar. We've had to do alot of tweaking/modding because of them.
What about changing the adren master so they don't throw all their artifacts when they die. That would make them more valuable to keep them alive then for healers to just let them 'die' so they can get artifacts. Thats is something that is done too frequently in my opinion, and just rewards selfish healers.
The artifact rentention was simply an idea, and obivously it was a bad one ><. however, to another subject, wraith is not the only one whos seen the "let the AM die so we can steal the artifacts" tactic. i myself an a medic, and try my hardest to keep others alive, although i cant say i havent been tempted to pull off that asshattery :/. but medics shouldn't get greedy over em though; it just isn't right to let a fellow fighter go down just because they have goodies that u want.
I have a better idea. Why not make it so when one Adren Master dies I get all the artifacts? That way I am the only one capable of the "asshattery," and I would only have to do it once.
But seriously, instead of resupply, just give Medics the Protector's, Restoration, and Warding weapons of Infinity. More Weapons to hold, more stuffs to do. And take off the Monsters.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
Monsters don't even get remotely useful until you youself are maxed and then you buy all the upgrades. Even then they suck.
One last point (possibly). Please up the experience that linkers get. The shooter gets the majority of experience from sprees not the individual monsters. The little experience that will be passed down really is very low and doesn't promote the teamwork that invasion is about! (Perhaps an upgrade for medics to get more exp for linking as typically medics are the 'helper' class)