My magic weap ideas, which might also work as artifacts:
Fireball - creates fireball around player, damaging nearby monsters
Camouflage - makes you less visible to monsters
Misfortune - makes monsters more likely to spawn near you, so more mashing :)
Also:
Featherweight feet - allows you to do an unlimited number of upward jumps (i.e. quad-jump but not limited to 4)
Pint-sized - makes you tiny
Titan - makes you as large as a titan
Godly (for lvl500+'s) - edit the map as you play :compress:
Plunder might work better as an artifact as well.
For pint-sized and camouflage, it may be easier just to turn bonus combos on.
Fun artifact Ideas
Edit the map as you play? That sounds too good to be true. How would that work out?40_Shards wrote:Godly (for lvl500+'s) - edit the map as you play :compress:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Erm, err, well, you could, well, erm... how does being able to summon the UEd Goblin sound?D2Boss wrote:Edit the map as you play? That sounds too good to be true. How would that work out?40_Shards wrote:Godly (for lvl500+'s) - edit the map as you play :compress:
Someone tell me they work for Epic...

I love the smell of UnrealEd crashing in the morning.
rofl, I don't think that's possible (as much as I want that feature). I can picture a mini map editor in the upper right hand corner. There, I'll place a lava volume to the player next to me so I can pick up his weapon I'm jealous of lol.
But yeah, sounds awsome, but I don't think it's possible :sad10:
But yeah, sounds awsome, but I don't think it's possible :sad10:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 321
- Joined: Wed Jul 09, 2008 11:00 pm
Random artifact maker - a new artifact which would be a sibling/cousin of the magic weapon maker. When activated, it randomly gives the player one of the other artifacts. It requires no adren and is good for one use only. Or perhaps it would require some adren and have a 33% chance of breaking as per mwm. It would be a rare find like an inf maker.
LoL, in other words a wild artifact. Once pick up, it'll become a random artifact.Seven_of_69 wrote:Random artifact maker - a new artifact which would be a sibling/cousin of the magic weapon maker. When activated, it randomly gives the player one of the other artifacts. It requires no adren and is good for one use only. Or perhaps it would require some adren and have a 33% chance of breaking as per mwm. It would be a rare find like an inf maker.
Should we have some risk into it? Like once picked up, it has a chance on blowing up on ya doing 100 damage or something lol.
Cherry Bomb :cherry:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- DW Clan Member
- Posts: 647
- Joined: Thu May 31, 2007 11:00 pm
Ability idea (not artifact) but since Shards revived this thread I'll post here.
Medic Ultima: detonate to heal players/pets when you die.
Or a mod to the existing Ultima (I like this better) so as it acts similar to a medic weapon (i.e. hurts monsters but heals players/pets)
Medic Ultima: detonate to heal players/pets when you die.
Or a mod to the existing Ultima (I like this better) so as it acts similar to a medic weapon (i.e. hurts monsters but heals players/pets)

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