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Posted: Fri Aug 29, 2008 4:05 am
by 40_Shards
My magic weap ideas, which might also work as artifacts:
Fireball - creates fireball around player, damaging nearby monsters
Camouflage - makes you less visible to monsters
Misfortune - makes monsters more likely to spawn near you, so more mashing :)
Also:
Featherweight feet - allows you to do an unlimited number of upward jumps (i.e. quad-jump but not limited to 4)
Pint-sized - makes you tiny
Titan - makes you as large as a titan
Godly (for lvl500+'s) - edit the map as you play :compress:
Plunder might work better as an artifact as well.
For pint-sized and camouflage, it may be easier just to turn bonus combos on.
Posted: Fri Aug 29, 2008 9:12 am
by DW_Ant
40_Shards wrote:Godly (for lvl500+'s) - edit the map as you play :compress:
Edit the map as you play? That sounds too good to be true. How would that work out?
Posted: Fri Aug 29, 2008 9:20 am
by 40_Shards
D2Boss wrote:40_Shards wrote:Godly (for lvl500+'s) - edit the map as you play :compress:
Edit the map as you play? That sounds too good to be true. How would that work out?
Erm, err, well, you could, well, erm... how does being able to summon the
UEd Goblin sound?
Someone tell me they work for Epic...
Posted: Fri Aug 29, 2008 9:30 am
by DW_Ant
rofl, I don't think that's possible (as much as I want that feature). I can picture a mini map editor in the upper right hand corner. There, I'll place a lava volume to the player next to me so I can pick up his weapon I'm jealous of lol.
But yeah, sounds awsome, but I don't think it's possible :sad10:
Posted: Thu Sep 04, 2008 6:07 pm
by Seven_of_69
Random artifact maker - a new artifact which would be a sibling/cousin of the magic weapon maker. When activated, it randomly gives the player one of the other artifacts. It requires no adren and is good for one use only. Or perhaps it would require some adren and have a 33% chance of breaking as per mwm. It would be a rare find like an inf maker.
Posted: Thu Sep 04, 2008 6:37 pm
by DW_Ant
Seven_of_69 wrote:Random artifact maker - a new artifact which would be a sibling/cousin of the magic weapon maker. When activated, it randomly gives the player one of the other artifacts. It requires no adren and is good for one use only. Or perhaps it would require some adren and have a 33% chance of breaking as per mwm. It would be a rare find like an inf maker.
LoL, in other words a wild artifact. Once pick up, it'll become a random artifact.
Should we have some risk into it? Like once picked up, it has a chance on blowing up on ya doing 100 damage or something lol.
Cherry Bomb :cherry:
Re: Fun artifact Ideas
Posted: Mon Jan 26, 2009 11:24 am
by Skyline
Shadow Amulet - allows the player 10-15 seconds of invisibility (ie. the monsters can't detect the player), but they can still be hit by projectiles aimed at others. Drop only. Good for a run for cover!
Re: Fun artifact Ideas
Posted: Mon Jan 26, 2009 4:43 pm
by DW_BrainPan
Ability idea (not artifact) but since Shards revived this thread I'll post here.
Medic Ultima: detonate to heal players/pets when you die.
Or a mod to the existing Ultima (I like this better) so as it acts similar to a medic weapon (i.e. hurts monsters but heals players/pets)
Re: Fun artifact Ideas
Posted: Tue Jan 27, 2009 10:46 am
by Jon!
that would be a good perk for meds. Ultima is expensive, though, what kind of price would it be?
Re: Fun artifact Ideas
Posted: Sat Mar 14, 2009 8:56 am
by Skyline
Slow Field - slows down monsters and some projectiles in an area around the player. Drop only. Ultimate raptor counter :cheers: